Staredit Network > Forums > Portal News > Topic: Updates 12/01/07
Updates 12/01/07
Dec 1 2007, 9:01 pm
By: Moose  

Dec 1 2007, 9:01 pm Moose Post #1

meme

* Though I'm not technically supposed to code, I put a 1024 character limit for shouts in the shoutbox. There isn't an error message, so should you hack the input box maxlength attribute, you just won't see your shout.

* Also, the tutorials section has been replaced with a temporary placeholder listing alternative information sources. Please let me know of any other "good" information sources that I can add to the list there.

* SWIFT DEATH has been brought to the crappy =o smiley. It now looks like this: :O
All the people across the land rejoiced.
(If you're still seeing the old one, don't bitch at us -- clear your cache.)

(Don't tell IP that I coded.) ;)

Post has been edited 4 time(s), last time on Dec 1 2007, 9:46 pm by Mini Moose 2707.



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Dec 1 2007, 9:47 pm Greo Post #2



Won't he find out though?



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Dec 1 2007, 9:47 pm MindArchon Post #3



Shouldn't this news post clearly indicate that you did? :P



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Dec 1 2007, 9:48 pm Doodan Post #4



I won't tell.



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Dec 1 2007, 9:50 pm Moose Post #5

meme

SHUTUUUUUUUUUUP! You're making it obvious!



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Dec 1 2007, 9:51 pm MindArchon Post #6



You said the tutorial section has been replaced. I still get permission errors :)



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Dec 1 2007, 9:53 pm Greo Post #7



Quote from Mini Moose 2707
SHUTUUUUUUUUUUP! You're making it obvious!
It's obvious enough. :lol:



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Dec 1 2007, 9:58 pm Moose Post #8

meme

Quote from MindArchon
You said the tutorial section has been replaced. I still get permission errors :)
Should be fixed now.



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Dec 1 2007, 10:17 pm frazz Post #9



Awesome!!
Way to make us look that much less lame.



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Dec 1 2007, 10:52 pm Symmetry Post #10

Dungeon Master

http://z11.invisionfree.com/Corboland/index.php?showforum=9 is a good source of modding tutorials.



:voy: :jaff: :voy: :jaff:

Dec 1 2007, 11:59 pm Falkoner Post #11



A few terrain tutorials:

http://Falkoner.CoW.GooglePages.com/Tutorials.html

:P



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Dec 2 2007, 2:19 am Dundahead Post #12



good job!



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Dec 2 2007, 4:51 am Ultraviolet Post #13

We do a little trolling

Quote from Greo
Quote from Mini Moose 2707
SHUTUUUUUUUUUUP! You're making it obvious!
It's obvious enough. :lol:

Sarcasm is lost upon you.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Dec 2 2007, 5:01 am Greo Post #14



Quote from NerdyTerdy
Quote from Greo
Quote from Mini Moose 2707
SHUTUUUUUUUUUUP! You're making it obvious!
It's obvious enough. :lol:

Sarcasm is lost upon you.

Quote from NerdyTerdy
Quote from Greo
Quote from Mini Moose 2707
SHUTUUUUUUUUUUP! You're making it obvious!
It's obvious enough. :lol:

Sarcasm is lost upon you.
Yup, it is.



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Dec 2 2007, 1:45 pm Gerrard2060 Post #15



Good job Moose!



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Dec 2 2007, 5:01 pm Money Post #16



How will ip notice if he doesn't go on the site?



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Dec 2 2007, 5:06 pm Moose Post #17

meme

My greatest fear is that the exact second I code "too much", he will suddenly appear and start yelling at me for something.



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Dec 2 2007, 5:09 pm Gerrard2060 Post #18



LET YOSHI DO T3H CODEZ!!!



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Dec 2 2007, 5:21 pm JordanN Post #19



Quote
* Though I'm not technically supposed to code, I put a 1024 character limit for shouts in the shoutbox. There isn't an error message, so should you hack the input box maxlength attribute, you just won't see your shout.

What??!? No more maximum party hard? This can not be tolerated.



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Dec 2 2007, 5:40 pm Moose Post #20

meme

Yoshi isn't coming back.
Or so he claims (once again).



None.

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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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