Staredit Network > Forums > Technology & Computers > Topic: Problem viewing/opening files
Problem viewing/opening files
Jan 7 2011, 7:11 am
By: poison_us  

Jan 7 2011, 7:11 am poison_us Post #1

Master has given Dobby a doctorate! Dobby is free!

SCMDraft apparently manages to hide the .scx [EDIT: and .scm] files it saves from Windows. Completely. Hidden files are visible, by the way. Even manually entering the address displayed in SCMDraft results in the following:



However, it's not too pressing of an issue, because thus far SCMDraft can still reopen it, and I'd imagine SC can as well. EDIT: SC can see the folder, but not the file. Also, when I click "Save As", I see this:



Whereas no other map in any of the original folders have the little lock in the bottom left. I'd imagine something funky is going on with SCMDraft, if anyone could help, that would be phenomenal.


Post has been edited 1 time(s), last time on Jan 7 2011, 7:30 am by poison_us.




Jan 7 2011, 7:40 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

welcome to windows 7, where your entire hard drive is in some other folder (somewhere in your profile) that only windows explorer recognizes. I swear this UAC virtualization bullshit is getting on my nerves. Go ahead and give yourself complete control over the starcraft folder, or install SC on a second drive which has full control.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 7 2011, 7:42 am ShadowFlare Post #3



Check C:\Users\username\AppData\Local\VirtualStore which is where Windows Vista and later (so far) store files by default when a program in Program Files is not running with permissions to write to its own folder. I think this is only a transitional feature that Microsoft intends to do away with in a later version of Windows. If you do not want this feature to be used for a program, often you can either install the program elsewhere or modify the permissions of the program's folder after installing. For some programs that need to write to settings in HKEY_LOCAL_MACHINE in the registry (probably not applicable in this case), you can use regedit to change the permissions of the applicable registry keys or settings (usually not necessary - in my experience, most programs only write in HKEY_LOCAL_MACHINE when installing or uninstalling).



None.

Jan 7 2011, 7:44 am poison_us Post #4

Master has given Dobby a doctorate! Dobby is free!

Thank you shadow, found it. Also, I could just use "run as administrator". Didn't have to for my desktop, which was also on 7, so this is kind of odd. Thanks for the help.




Jan 7 2011, 7:50 am ShadowFlare Post #5



rockz: In practice it usually works right, but there are some programs that are just incompatible with the feature. There are many programs that this feature allows to run without running as administrator.



None.

Jan 7 2011, 8:37 am A_of-s_t Post #6

aka idmontie

Quote from poison_us
Thank you shadow, found it. Also, I could just use "run as administrator". Didn't have to for my desktop, which was also on 7, so this is kind of odd. Thanks for the help.
Always run as admin when in doubt. It's fixed almost every problem I've ever had with win7.



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Jan 7 2011, 1:59 pm rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

I've got a command line program which uses drag and drop. I can't run that as admin properly.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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