Staredit Network > Forums > Staredit Network > Topic: Message box full
Message box full
Jan 5 2011, 7:32 pm
By: Alzarath
Pages: < 1 2 3
 

Mar 14 2011, 9:24 pm DT_Battlekruser Post #41



Yeah, my stack of PM notices is not going away right now.

On the up-side if you want to re-sync your PM count, just load your folders. Of course, I'm not really sure why people didn't want PM counts that never changed.




None.

Mar 14 2011, 9:45 pm poison_us Post #42

Master has given Dobby a doctorate! Dobby is free!

Oh, I'm keeping my -9. Can I delete my inbox without it refreshing my sent folder?




Mar 14 2011, 10:33 pm DevliN Post #43

Woah

Quote from DT_Battlekruser
Yeah, my stack of PM notices is not going away right now.

On the up-side if you want to re-sync your PM count, just load your folders. Of course, I'm not really sure why people didn't want PM counts that never changed.
Mine still go away, so I have no idea what is going on.



:devlin: Currently Working On: :devlin:
Myself

Mar 14 2011, 10:43 pm payne Post #44

:payne:

Recode the whole thing? :awesome:



None.

Mar 14 2011, 10:46 pm DT_Battlekruser Post #45



I added a functional fix: if you see the mismatch warning dialog and things did NOT work right, you can reload the page with the other setting by hitting the "Retry" button.

Expected behavior: notices should now disappear automatically, but you will need to switch to v5 data mode to resync your inbox count.

The UI sucks, but it's all I could do to provide functionality in ~10m of coding.




None.

Mar 14 2011, 11:30 pm DevliN Post #46

Woah

Quote from payne
Recode the whole thing? :awesome:
Devourer has talked about doing that. It will just take a long while, and a lot of motivation. for now, the hotfixes will have to do.



:devlin: Currently Working On: :devlin:
Myself

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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