Staredit Network > Forums > SC2 Assistance > Topic: Making models
Making models
Jan 1 2011, 4:31 pm
By: MadZombie  

Jan 1 2011, 4:31 pm MadZombie Post #1



So how do I make a model (using blender) and have it ready for use by anyone to put in their sc2 map? I don't have sc2 if that matters I just want to make things for people but I'm not really sure how to go about the whole importing/exporting thing. I think Jack posted a converter for blender but I'm still not really sure how the process works.

Halp?



None.

Jan 1 2011, 5:03 pm ImagoDeo Post #2



AFAIK there's no way as of yet. Some peoples were working on a .m3 Blender plugin, but I don't think it went anywhere.

http://www.staredit.net/topic/12304/



None.

Jan 4 2011, 8:06 am Jack Post #3

>be faceless void >mfw I have no face

Make your model, export it as a .3ds, and get cardinal to export it to .m3 for you. At the moment, that's the best/easiest way to do it.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
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Ultraviolet -- Symmetry
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Ultraviolet -- :wob:
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Vrael -- :wob:
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