Staredit Network > Forums > SC2 Assistance > Topic: Solved, Delete
Solved, Delete
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Dec 28 2010, 3:04 am
By: Deev  

Dec 28 2010, 3:04 am Deev Post #1



I have been working a little bit on my map, just renaming some triggers, and increasing some arrays and such... then suddently I try to run it, and I get an error, doh I though, then I wanted to save it, but it wont let me save the map at all!!!


Script failed to compile: Parameter type does not match the function definition (See Trigger Editor for more details)

(And a list of 32 errors!!) Wtf?

Solved by deleting a bunch of triggers.

Post has been edited 1 time(s), last time on Dec 28 2010, 3:48 am by Deev.



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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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