Staredit Network > Forums > SC2 Assistance > Topic: Revive system?
Revive system?
Dec 14 2010, 10:36 pm
By: payne  

Dec 14 2010, 10:36 pm payne Post #1

:payne:

I'd like that when my heroes die, a corpse appears at their feet and other players have to rescue them to revive them.
To rescue, it'd simply consist into being within a certain range, right-clicking the corpse, and waiting for a timer to end. Meanwhile, the player rescuing would not be able to do anything except cancel his rescue.
When the hero would revive, I'd like it to have preserved all the Behaviors that were applied to it before it died.



None.

Dec 15 2010, 8:07 pm payne Post #2

:payne:

Anyone? D:
It can be done via triggers too, if you want. ;o



None.

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[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[08:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
[2026-7-10. : 5:18 pm]
IskatuMesk -- :wob:
[2026-7-10. : 7:29 am]
Zycorax -- :wob:
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