Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Recycled the old Eradicator mesh. This is still less polies than the original, at 6k quads.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Master has given Dobby a doctorate! Dobby is free!
Iskatu...make a gigantic mother fucking ship that uses some funky system to make black holes. Bitches be hatin' when they see the ship next to them implode on itself, to "stop" in a small area around it.
Yes, I am referencing the fact that science is generally never observed in games or movies, so most people wouldn't expect it to stop just before the event horizon.Clicky
There are a few ships that shoot wormholes, notably Undead ones.
Some info regarding this Xy ship if you're curious;
Quote
These vessels first appeared during the Haroth expedition into what was then unknown as a region of space home to the Asthurr remnants. These Xy`Kranashian heavy destroyers were used as scouts and predators, and had been deployed to hunt down the Asthurr who had so far escaped Xul`Amon's new fleet.
Initially mistaken for an experimental rogue warlord's cruiser, Anahn forces immediately engaged these ships following (fake) Alzerian radio signals - ones generated by these ships to lure Anahn forces to them.
The Guzurren is a vessel that relies on a unique power source that, at the time, was incredibly difficult for it to generate "strength" for traditionally. Instead, the ship unlocked its full potential by using a vampiric beam attack to suck the kinetic, magnetic, and elemental energy out of enemy ships. It could even suck out electrical activity - from brains - behind shields and kilometers of armor. This attack was devastating enough, but the Guzurren's primary cannon - a psionic driver powered by the energy gathered from the vampire arc - can dismember enemy ships by using psionic-powered subspace ripples that aim to "cut" enemy ships in half. Ships that weren't protected by elemental shielding, such as Proteus particle scattering, had no way to prevent the psionic "fingers" from penetrating their hull to generate subspace distortions inside them. Thus, the diminutive 150km Guzurren could nigh-instantly bisect a 500km battleship without so much as powering up its own conventional weapons. Asthurr ships were even more helpless against this weapon as, because their ships were so much smaller than the Anahn's, the weapon system could adapt to fire something akin to a subspace shotgun that dismembered thousands of their frigates at a time.
The Guzurren can also use psionic energy to "attach" itself to an enemy vessel through an arc-like link. This allows the ship to swing itself at at desired velocity around the target ship, up to the speed of light, so long as the link remains active. During this process the Guzurren can open up with conventional weapons, including Kato-based beam cannons, and tear apart its target. If the Guzurren is forcefully removed from its link, the target ship tends to suffer enormous damage from the psionic "hand" being forced away. However, the Guzurren does not benefit from the reactive waveform travel system that some smaller Xy`Kranashian ships have, and thus has acceleration limitations otherwise.
It is speculated that the Guzurren's unique weapon platform has other functions as well, but as they were few in number, the Anahn never had the opportunity to observe them outside of the other end of a Slag Cannon.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Hence why I called the GurrenKhan what it is called.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
so apparently arch-vis (architectural visualisation) is where the money is at in this 3d business. Other than educating fools in 3d theory, which comes second. This is about 30 minutes work (mostly playing around)
The 'leather' chairs are just place-holders until I can devote more than 5 minutes to creating a properly unwrapped chair.
Lol. I just duplicated the floor one time in that direction to check that the glass material i used for the 'windows' was actually see-through. I'll eventually find some environment maps and backgrounds to use for the 'outside' - depending on where I'll have the camera and DOF set up later.
So I'm going to learn texturing next. But what the fuuudge is up with SC2 normal maps?
This is the Diffuse > Specular > Normal for a Zealot. It also has an Emissive (glowing map) but it is blank since the weapon glow of the Psi Blades is handled through the player-colour code of the engine itself. It also has 256x256 textures for the Placement version of the model - when you're warping in zealots for example. The hair is also mapped separately.
Anyone know how to convert a standard green-to-blue normal map into this strange yellow-to-orange normal?