Staredit Network > Forums > SC1 Map Production > Topic: Capture The Flags
Capture The Flags
Nov 23 2007, 8:37 am
By: R.I.S.K  

Nov 23 2007, 8:37 am R.I.S.K Post #1



Name: Capture The Flags
Description: And the Bunkers too!

Status: 70% Complete.

Summary: Use your Dollars (SCVs) earned by capturing Flags and Bunkers to buy units. Fight the other team with these units to dominate the map.

Statistics (Green: Complete, Yellow: Pending, Red: Incomplete):
•5 Capturable Bunkers: 1 SCV (3 Minerals) each capture.
•8 Capturable Flags: 1/3 SCV (1 Mineral) each capture.
•Terrain is Complete.
•Trigger Infrastructure is Complete.

•Breifings are Pending.
•5 Basic Units:
-Soldier Catalyst (Firebat): 2 for $1. 100 HP. 25 Damage. 1 Bonus Damage.
-Automatic Rifleman (Marine): 1 for $1. 175 HP. 25 Damage. 1 Bonus Damage.
-Rapid Hovercycle (Vulture): 1 for $2. 300 HP. 75 Damage. 1 Bonus Damage.
-Dual Automech (Goliath): 1 for $3. 350 HP. 75 Damage. 1 Bonus Damage.
-Heavy Hovertank (Siege Tank): 1 for $4. 400 HP. 100 Damage. 1 Bonus Damage.

•5 Advanced Units:
-Veteran Catalyst (Gui Montag): Unknown.
-Marksman Valiant (Ghost): Unknown.
-Mach Hovercycle (Jim Raynor[Vulture]): Unknown.
-Dual Powermech (Alan Schezar): Unknown.
-Heavy Behemech (General Duke): Unknown.

•3 Wildlife Units:
-Snakeman Tribal (Hydralisk): 75 HP. 25 Damage. 0 Bonus Damage.
-Snakeman Leader (Hunter Killer): 175 HP. 25 Damage. 0 Bonus Damage.
-Snakeman Rogue (Zergling): 150 HP. 25 Damage. 0 Bonus Damage.

•1 Special Unit:
-Mobile Turret (Dragoon): Unknown.
•5 Randomly Spawned Supply Crates (Corsairs):
-Resources: Gives the Player $3.
-Improved Equipment: Upgrades the Basic Unit in to an Advanced Unit.
-Battlefield Ping: Enemy shares vision with the Player for 10 seconds.
-Cloaking Charge: Cloaks the Unit for 15 seconds.
-Mobile Turret: Gives the player a Mobile Turret.


Current Filename/Version: CaptureTheFlagsv1.3.scm
Download: http://www.freewebs.com/scrisk/CaptureTheFlagsv1.3.scm

Changelog (Green: Tested, Yellow: Untested, Red: Predicted Changes):
v1.1 (11-21-07):
-Fixed Fatal Error "Continuous SCVs" (Courtesy of iMaGiNe.)
v1.2 (11-22-07, 11:40 AM Mountain Time):
-Fixed Incorrect Labeling for Right Base
-Added Fog Of War Locations for Easy Tactics
-Improved Briefings
-Added Changelog

v1.3 (11-22-07, 8:20 PM Mountain Time):
-Added 5 Second Wait between Respawns
-Fixed Bottom Right Bunker Placement
-Marine Attack Lowered to 25
-Snakemen Added

v1.4 (11-23-07, Unknown Mountain Time):
-Added Supply Crates
-Added Advanced Units
-Added Mobile Turret
-Snakemen Randomization Improved
v1.5 (11-24-07, Unknown Mountain Time):
-Snakemen Randomization Improved
-Supply Crates Randomization Improved




None.

Nov 23 2007, 7:09 pm payne Post #2

:payne:

Yay!
An other CTF game!!



None.

Nov 25 2007, 3:44 am R.I.S.K Post #3



im Soviet_EatMe btw... u were asking me if i make maps XD



None.

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[04:23 am]
NimoStar -- yes, all animations for protoss and zerg should be there, unless I missed any
[12:43 am]
Moose -- Dem0n
Dem0n shouted: Moose, you ever go to sleep knowing that you're completely fucked for the next day? I do it every night.
tbh
[04:20 pm]
Oh_Man -- did you give all animations for researching/recruiting buildings for protoss and zerg?
[01:52 pm]
NimoStar -- prerelease of improves 1.16.1
[01:51 pm]
NimoStar -- www.moddb.com/mods/ultimate-starcraft-age-of-darkness/downloads/ultimate-starcraft-age-of-darkness-secret-beta-release
[2026-8-13. : 3:03 am]
Symmetry -- Roy the way the screen moves hurts my eyes but otherwise it plays remarkably well
[2026-8-12. : 5:23 pm]
Roy -- Moose
Moose shouted: Just made? I thought we had that years ago
"We have Super Mario at home."
[2026-8-11. : 4:44 am]
Zycorax -- :wob:
[2026-8-11. : 2:30 am]
Symmetry -- :wob:
[2026-8-10. : 1:36 am]
Moose -- Thinking on it more, I vaguely remember it being annoying because it kept repeating some short loop of the Super Mario World theme LMAO
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