Staredit Network > Forums > SC2 General Discussion > Topic: Gladitor Type Game
Gladitor Type Game
Nov 15 2010, 10:18 pm
By: Tempz  

Nov 15 2010, 10:18 pm Tempz Post #1





Pretty nice game... anyone want to explain to me whats happening trigger wise :O?



None.

Nov 16 2010, 12:00 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

:0_0: You can do that in sc2?




Nov 16 2010, 12:01 am Riney Post #3

Thigh high affectionado

...Why havent I played this yet?



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Nov 16 2010, 12:54 am Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

so....
What's so super special here trigger wise despite that it looks like a super polished high quality product?

Seems like an awesome data editor job with all these effects.




Nov 16 2010, 1:11 am DevliN Post #5

Woah

Yeah, I agree with Ahli. The DT spinning effect was done with a Zealot in some experimental map, and the multi-color DT explosion thing is just color tinting.

Unless you guys are talking about the crowd-pleasing aspect, and then I'm sure that's just a bunch of factors that add or subtract points.



:devlin: Currently Working On: :devlin:
Myself

Nov 16 2010, 1:20 am payne Post #6

:payne:

Indeed, the only particular skill required to design this map trigger-wise is anything related to the Cameras, afaik.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: Prankenstein, NudeRaider