Staredit Network > Forums > SC2 Melee > Topic: How to make StarCraft II Melee Maps
How to make StarCraft II Melee Maps
Nov 14 2010, 11:08 pm
By: Jack  

Nov 14 2010, 11:08 pm Jack Post #1

>be faceless void >mfw I have no face

Here's the first melee mapping wiki article http://www.staredit.net/starcraft2/Making_Melee_Maps

As we add more, I'll link more here.

Post has been edited 1 time(s), last time on Jan 12 2011, 7:13 am by DevliN. Reason: Removed sticky request.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:40 am]
Oh_Man -- true
[03:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
Please log in to shout.


Members Online: MarineElite