Staredit Network > Forums > SC2 Assistance > Topic: Giving an addon to a building
Giving an addon to a building
Nov 2 2010, 7:10 pm
By: Temp  

Nov 2 2010, 7:10 pm Temp Post #1



I've been trying to give the tech lab addon to a building which wouldn't originally have it (not barracks, factory or starport). I haven't had a lot of success with it and was wondering if anyone else has done this successfully.



None.

Nov 6 2010, 11:03 am NicholasBeige Post #2



Interesting... I haven't looked at this in any detail and I am away for the weekend but I'll have a peek when I'm back. Should be a more or less simple 'come, see, conquer' case of copying how it works for the Barracks/Factory/Starport... I'd imagine it has something to do with placement, not only with the add-on but with the structure: example, lifting off and landing highlights the landing zones which already have add-ons available.



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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
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