Staredit Network > Forums > SC2 Assistance > Topic: spiffy flash light model
spiffy flash light model
Oct 29 2010, 7:14 pm
By: Bolshevik09  

Oct 29 2010, 7:14 pm Bolshevik09 Post #1



The unit Jim Raynor (sniper) has a flashlight beam shooting outta him, can other units have that as well and can i edit the dimensions?
Or do i need to do some spiffy triggers to achieve this?



None.

Oct 29 2010, 7:18 pm payne Post #2

:payne:

http://www.staredit.net/starcraft2/Flashlight
Oh look, we have just the right Wiki for you! ;)

But if you're searching for the exact same flashlight effect, well, I can't suggest much. OmniLights would definitely be in your aim, though.



None.

Nov 1 2010, 5:21 pm Bolshevik09 Post #3



Quote from payne
http://www.staredit.net/starcraft2/Flashlight
Oh look, we have just the right Wiki for you! ;)

But if you're searching for the exact same flashlight effect, well, I can't suggest much. OmniLights would definitely be in your aim, though.

the wiki version is actually for their vision, i think omni lights might be a better way, lemme look into it



None.

Nov 1 2010, 5:29 pm Temp Post #4



In the campaign mod files there is a Flashlight model (and actor) which is used for jimmy's flashlight.



None.

Nov 1 2010, 10:43 pm Bolshevik09 Post #5



Quote from Temp
In the campaign mod files there is a Flashlight model (and actor) which is used for jimmy's flashlight.

how do you add this to an existing unit, not through triggers, but in the data editor?

Post has been edited 1 time(s), last time on Nov 1 2010, 10:58 pm by Bolshevik09.



None.

Nov 16 2010, 3:02 am Symmetry Post #6

Dungeon Master

I don't know anything about it, but this might be what you're looking for:

http://www.staredit.net/starcraft2/Attaching_a_Model_to_a_Unit



:voy: :jaff: :voy: :jaff:

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Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
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