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Dota 2?!?
Oct 13 2010, 5:45 pm
By: ShredderIV
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Aug 3 2012, 11:35 am NudeRaider Post #101

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Sand Wraith
GPMs generally seem a lot higher in DOTA 2 than in HoN, so maybe I'm just still doing mediocre. :[
Quote from screenshot
Hero Kill: 240g

So you get more overall gpm, but the same for hero kills... Does that mean hero kills have less weight in Dota 2 than they have in HoN?
Or the same conclusion from a different angle: Dying is worse in Dota 2 (more gold lost during respawn time), but getting only assists doesn't set you back as much (gold income from hero kills is a smaller portion of total income).
This seems to help supports and furthering team spirit (in pub games) by making ksing less rewarding (in relation to total income).




Aug 3 2012, 2:53 pm LoveLess Post #102

Let me show you how to hump without making love.

Quote from NudeRaider
Quote from Sand Wraith
GPMs generally seem a lot higher in DOTA 2 than in HoN, so maybe I'm just still doing mediocre. :[
Quote from screenshot
Hero Kill: 240g
So you get more overall gpm, but the same for hero kills... Does that mean hero kills have less weight in Dota 2 than they have in HoN?
Or the same conclusion from a different angle: Dying is worse in Dota 2 (more gold lost during respawn time), but getting only assists doesn't set you back as much (gold income from hero kills is a smaller portion of total income).
This seems to help supports and furthering team spirit (in pub games) by making ksing less rewarding (in relation to total income).
I never truly understood why HON is do different from DOTA, yet pretty much exactly the same.

Well, I decided to do some research: Lane creeps in HON are worth 35-50g for both ranged and melee, while the siege are 58-80g. Lane creeps in DOTA2 are 38-48g for melee, 43-53g for ranged and 66-80g for siege. Meanwhile the two jungles, while they have slightly different camps (the Snotters and Kobolds being the biggest difference) give the same range of gold. Also, the size of DOTA2's map compared to HON, is much smaller. The Towers also give the same range of gold and team gold.

Tried to look up how HON's assist gold and reliable gold distribution was handled.
Quote
Hero assist gold totals 50% of kill amount, split between all assisters
As for DOTA2,
Quote
Heroes that are in a 1000 area and not being the killer will be granted a certain amount of reliable gold, depending on total heroes in that area.
1 Hero: 95 9*(Dying Hero's Level)
2 Heroes: 20 8*(Dying Hero's Level)
3 Heroes: 10 6*(Dying Hero's Level)
4 or 5 Heroes: 6*(Dying Hero's Level)
Also Hero kills are reliable gold.

If you were a pubstar, you would be looking at >400gpm.

If anything here was wrong, blame HON's wiki.

EDIT:
For those of who you do not use chrome and cannot get the awesome DOTA2 Stream Browser to watch some quality games when they are casted, you can alternatively use Teevox.

Post has been edited 3 time(s), last time on Aug 3 2012, 8:28 pm by NudeRaider. Reason: double post merged



None.

Aug 3 2012, 8:00 pm Sand Wraith Post #103

she/her

Quote
If you were a pubstar, you would be looking at >400gpm.

I'm a pubstar, bitch.

But I'm not just any pubstar.

I'm 32Ws. Fear me.




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[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
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