Staredit Network > Forums > SC2 Assistance > Topic: UI Modding
UI Modding
Oct 11 2010, 7:33 pm
By: Jack  

Oct 11 2010, 7:33 pm Jack Post #1

>be faceless void >mfw I have no face

Hey guise,

I'm trying to move the command card around. Not the graphics, just the black bit where the buttons are placed. Now, the file to edit would seem to be the one in C:/Program Files/StarCraft II/Mods/Core.SC2Mod
In that MPQ, it's in Base.SC2Data/UI/Layout/UI/GameUI.SC2Layout

I can edit that file fine, my question is, how do I let a map or mod use it so that the changes apply to just one map or mod, and not to the entire game?

Cheers



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 11 2010, 7:53 pm Alzarath Post #2

Praetor

Using the editors importer should do the trick, afaik.



None.

Oct 12 2010, 6:12 am Jack Post #3

>be faceless void >mfw I have no face

Tried that, the file was already there from me manually placing it there via an MPQ editor. I re-imported it anyway. Still didn't work, might be that I just didn't edit it correctly, or perhaps you can't override UI stuff :(



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 12 2010, 6:30 am payne Post #4

:payne:

What about you screenshot the command card when its empty, change extension to .tga, import, and set the background image of a dialog to it? ;o



None.

Oct 13 2010, 6:54 am Jack Post #5

>be faceless void >mfw I have no face

Quote from payne
What about you screenshot the command card when its empty, change extension to .tga, import, and set the background image of a dialog to it? ;o
I want command card functionality, not looks. E.g. hotkeys.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
Please log in to shout.


Members Online: DarkenedFantasies