Staredit Network > Forums > Portal News > Topic: Blizzard Editor Q&A Update 3
Blizzard Editor Q&A Update 3
Oct 5 2010, 5:17 pm
By: ImagoDeo  

Oct 5 2010, 5:17 pm ImagoDeo Post #1



Quote from Lylirra
Q. (Benoit) - Also, is there any way to tint a unit with a color, and also to make it bigger?

A. You can change the tint and scale of a unit by modifying the Actor's Events field and adding a new event that will send Set Tint Color or Set Scale.


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Q. (Mak) - Is there a way to order units to go into the Nydus Worm and then come back out again?

A. You can order the Nydus Canal to load and unload units through triggers:

Issue Order
Unit: Nydus Worm (Canal) [28.50, 32.50]
Order: Order Targeting Unit
Ability Command: Load (Nydus Network)
Unit: Marine [28.61, 29.45]
Queue: Replace Existing Orders


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Q. (Wraith) - How do you assign priority of minimap icons (i.e. so my watchtower will be on top of, not below, my units)??

A. Currently there is no way to change the rendering priority of minimap icons, but we'll consider adding a priority field in a future patch.


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Q. (molster) - A trigger sending an actor message has a character limit in its field! If I try to type "<s val="Kicker_Refinery">+5</s><IMG path="Assets\Textures\icon-gas-terran.dds" height="32" width="32"/>" Then only the following would actually be sent to the actor "<s val="Kicker_Refinery">+5</s><IMG pat"

A. There was a bug preventing the SetText message from accepting strings larger than 40 characters. This will be fixed in 1.2.0.


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Q. (DHo) - Is it possible to turn a dialog box in a text box for players to type in? I reckon that Dialog- Edit Box is what I need however doesn't seem to work at all...

A. Trigger edit boxes were temporarily disabled for the editor's initial release, but should be functional in 1.2.0.

Source.



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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