Staredit Network > Forums > SC1 Mapping Tools > Topic: SCMDraft2 Memory Condition
SCMDraft2 Memory Condition
This topic is locked. You can no longer write replies here.
Oct 5 2010, 10:59 am
By: goobie  

Oct 5 2010, 10:59 am goobie Post #1



I'm trying to experiment with some EUD condition ideas, and I keep reading about a Memory condition in SCMDraft2. I can't seem to find it in my version (Scmdraft 2.0 (Beta 0.8.0)), and I can't find a version which supports it. The alternative, as I understand it, is using Uberation, or hex editing the map. I'd like to mass produce the things using Protrg, so these options are kind of out.

Also, I've read that it replaces the deaths condition for Terran Marine. To access the death count on terran marine for, say, player 1, you'd just input 1 for player number in the memory condition, so you don't actually lose functionality, correct?



There's got to be something more to life than being really, really, ridiculously good looking...

Oct 5 2010, 11:59 am Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Try the 2 versions in the news posts.
If it won't work, I'll upload what I've installed. At least, it works for me...

And it doesn't replace the death condition. The trigger editor just tends to transfer it into a memory condition, if you type in the parameters in some special order.




Oct 5 2010, 11:59 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The latest version of ScmDraft can be found in the pinned ScmDraft topic in this forum.

Well the way the memory condition works is a bit sketchy. You can't choose it from the list. oops, apparently you can. But then it's really stupid that the death condition is converted.
The regular death condition "is converted" to the memory condition if you input certain criteria that makes ScmDraft think you want to create a EUD. Not sure what this is exactly, but P1 Marine sounds about right.

If you actually want deaths of P1's Marines you have to fill the fields in reversed order (from right to left) then it doesn't convert to the memory condition.

Just create a memory condition in classic editor and then you can view it in text trigedit to get more info about the syntax. Probably needed for mass EUD trigger creation.

Post has been edited 1 time(s), last time on Oct 6 2010, 10:15 am by NudeRaider. Reason: I stand corrected




Oct 6 2010, 4:34 am FoxWolf1 Post #4



Quote from NudeRaider
Well the way the memory condition works is a bit sketchy. You can't choose it from the list.

Sure you can:



As the others have said, if you want to work with EUD triggers in SCMDraft2, you'll need a thoroughly up to date version. You won't lose any functionality, but you'll have to get used to entering your regular "deaths" conditions in reverse order so that they don't change over (admittedly, it can get a bit annoying). If you want a different option, you can also work with EUDs in StarForge if you customize it a bit by editing the Conditions.lst file in the Data folder so that it will take a number instead of a unit in the Deaths condition (change "unit unit" to "number unit"). But SCMD2 is really the preferred option these days.



None.

Oct 6 2010, 10:30 am goobie Post #5



Cool, thanks. I feel kinda stupid not looking at stormcoastfortress first...



There's got to be something more to life than being really, really, ridiculously good looking...

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
[03:07 am]
Vrael -- though I wonder if at that level basically almost every match is over in like 3 minutes
[03:07 am]
Vrael -- yeah good point lets see the highlights reel from that
Please log in to shout.


Members Online: l)ark_ssj9kevin, O)FaRTy1billion[MM]