Staredit Network > Forums > SC2 Assistance > Topic: Unable to test maps
Unable to test maps
Sep 28 2010, 2:11 am
By: BlueWolf  

Sep 28 2010, 2:11 am BlueWolf Post #1



So yesterday I created my first triggers in the galaxyeditor, and after feeling that everything was right, I went on to click the button to test my map. The Galaxyeditor only minimized, and nothing happened after that. I saved my map under Maps, and tried to test the map myself, but I couldn't find out how to host my map without publishing it...

Why wont the galaxy edit let me test my map?




None.

Sep 28 2010, 2:38 am Temp Post #2



Was SC2 already running? If it was then you should have it closed when testing maps.



None.

Sep 28 2010, 2:48 am payne Post #3

:payne:

Quote from Temp
Was SC2 already running? If it was then you should have it closed when testing maps.
Note: If SC2 was launched initially in test-mode (that is, from the editor), I strongly suggest you to never close this window since every time you'll press the test button, the load will be something like 300% faster. :P



None.

Sep 28 2010, 3:02 am Temp Post #4



Err yes, by SC2 I meant a regular instance of sc2.



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Oct 5 2010, 3:22 pm Deev Post #5



sc2 normal game dosn't stack with sc2-test mode game.



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Oct 25 2010, 1:10 am Tempz Post #6



-Firstly there has to be losing trigger for each player
-There has to be start location for each player
-There has to be 2 forces...
-Sc2 can't be running or it will cause a redundancy

These things are similar to sc1



None.

Oct 25 2010, 2:12 am payne Post #7

:payne:

Quote from Tempz
-Firstly there has to be losing trigger for each player
-There has to be start location for each player
-There has to be 2 forces...
-Sc2 can't be running or it will cause a redundancy

These things are similar to sc1
Start Locations aren't required. :)



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Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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