Staredit Network > Forums > SC2 Assistance > Topic: Tech Tree
Tech Tree
Sep 27 2010, 6:17 pm
By: StormTemplar  

Sep 27 2010, 6:17 pm StormTemplar Post #1



Well I know there is a way to make a custom tech tree but I can't find where buildings are dependent on others. For instance the Gateway needs the Nexus, but I want the Nexus to require the Gateway.



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Sep 27 2010, 10:57 pm Temp Post #2



The tech tree is done through requirements. So in the build ability for the probe there is an Info property which has all the buildings a probe can make. For each building (double click on a building) you can set a requirement for it.



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Oct 1 2010, 2:41 am Biophysicist Post #3



And requirements can be edited, of course.



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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
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[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
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[2026-7-11. : 4:33 pm]
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