Staredit Network > Forums > SC2 Assistance > Topic: Minimap Woes
Minimap Woes
Sep 27 2010, 4:52 pm
By: ImagoDeo  

Sep 27 2010, 4:52 pm ImagoDeo Post #1



http://www.staredit.net/topic/12321/

That's the map. I mixed textures from Port Zion, Bel'shir, and Xil, though that's probably superfluous information. The end result looks good in-game - except that the minimap displays no color at all. The water is visible, but otherwise the entire minimap is just black. I've looked through the Data Editor for a solution, but none has presented itself.

Thanks in advance.



None.

Sep 27 2010, 11:08 pm Temp Post #2



Without knowing what your texture set looks like (the values in the data editor) it is hard to tell what you could have done wrong.



None.

Oct 27 2010, 5:04 pm ImagoDeo Post #3



This is the minimap:



This is the map itself:



See the problem?



None.

Oct 27 2010, 7:47 pm Jack Post #4

>be faceless void >mfw I have no face

You can replace the minimap.tga picture by importing that larger picture and using that instead. I'm fairly sure it replaces the ingame minimap, although I could be wrong and the minimap.tga could only be the loading screen image.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
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