Staredit Network > Forums > SC2 Assistance > Topic: Recast = Remove Behavior
Recast = Remove Behavior
Sep 25 2010, 2:07 am
By: ImagoDeo  

Sep 25 2010, 2:07 am ImagoDeo Post #1



There is no reason why this should not be working, but it isn't.

The glitched ability is labeled 'Morphis - Mana Shield.' You can test the map and take a look at what I've done so far, but essentially my problem is this: Recasting Mana Shield should remove the buff and remove his capacity for shields, but it doesn't. It doesn't do anything! Besides removing itself when recast, it's working perfectly.

Here's the map. Thanks in advance.



None.

Sep 25 2010, 2:42 am Temp Post #2



ok, I didn't really look into why it was not removing but you should be using a behaviour ability for this.
Edit: Also you should not need to be creating a new healer every 0.1 seconds, using a create healer will create a healer until the ability is over or the healer is destroyed by a destroy healer effect.

Post has been edited 1 time(s), last time on Sep 25 2010, 2:50 am by Temp.



None.

Sep 25 2010, 9:09 pm ImagoDeo Post #3



Quote from Temp
ok, I didn't really look into why it was not removing but you should be using a behaviour ability for this.
Edit: Also you should not need to be creating a new healer every 0.1 seconds, using a create healer will create a healer until the ability is over or the healer is destroyed by a destroy healer effect.

Yeah, I'm working on that. I'm going one step at a time. I'll try the behavior ability, we'll see if it works. It's not easy. :hurr:



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
Please log in to shout.


Members Online: O)FaRTy1billion[MM], lil-Inferno, Symmetry