Staredit Network > Forums > SC2 Assistance > Topic: Building Creation Time
Building Creation Time
This topic is locked. You can no longer write replies here.
Sep 8 2010, 5:21 am
By: JayJay100  

Sep 8 2010, 5:21 am JayJay100 Post #1



I made a custom builder. Looking at how the SCV builder works, I made buttons, a build ability with about 20 of my buildings in it, and attached it to the builders abilities and command card.All the buildings show up on the command card fine and they can be built by the builder when the game is running, but for some reason they are created instantly. I changed the "Info - Time" for each building, but that didn't seem to do anything.

When I substituted in a command center for one of my custom made buildings in "Info - Unit", the command center built in 10 seconds (the time I had). So it seems it's the actual buildings causing the issues, and not the ability (maybe). I assumed it had something to do with Unitconstruction or unitbirth in the actor's events for the building, but I have no idea which event might impact that.

I have a duplicated "Terran construction" as the actor for the build ability, so I thought that was the cause (like it only impacted terran buildings or something), but no buildings (duplicated from terran, zerg, or protoss buildings) have build times. They are all created instantly.



None.

Sep 8 2010, 7:44 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

You have to add the ability "Under construction" to the unit's abilities.




Sep 8 2010, 8:30 pm JayJay100 Post #3



Found it, thanks. Fixed the issue. (it's "build in progress" tho)



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
Please log in to shout.


Members Online: O)FaRTy1billion[MM], lil-Inferno, Symmetry