Staredit Network > Forums > SC2 Assistance > Topic: Too many roads a bad thing?
Too many roads a bad thing?
Sep 7 2010, 11:06 pm
By: Project100  

Sep 7 2010, 11:06 pm Project100 Post #1



I'm trying to make a map that's supposed to be in a very organized city, so i have a lot of roads that are seperate, but now all the cliff edges look like the korhal concrete brush, just angled up.

Edit: I guess it's only in the editor it looks like this, but still very annoying.

Post has been edited 1 time(s), last time on Sep 7 2010, 11:27 pm by Project100.



None.

Sep 7 2010, 11:34 pm payne Post #2

:payne:

Not too sure, but try pressing Ctrl+T.



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Sep 7 2010, 11:36 pm Project100 Post #3



Uhh..oh...wow. That worked...wtf? lol



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Sep 8 2010, 12:10 am payne Post #4

:payne:

Look under "View -> Terrain -> Show hidden terrain", its hotkey is Ctrl+T. :P



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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
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Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
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[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
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you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
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