Staredit Network > Forums > SC2 Assistance > Topic: Increasing explosion size
Increasing explosion size
Sep 1 2010, 3:45 am
By: Alzarath  

Sep 1 2010, 3:45 am Alzarath Post #1

Praetor

So, I made the Spider Mine trigger instant-cast, removed the burrow behavior, gave it a behavior that makes it explode after 4-5 seconds, dealing 40 damage (and lower to units farther away) in an area of 4 around the mine. That's all and good, but the only issue I have with it is the miniscule explosion size. The mine itself is 2x scale, so it's not as small as the regular, but it's still only about 1/8-1/4 the size of the actual blast radius.

How can I increase the explosion size?

RESOLVED:

It's handled in the actors under 'Combat - Death Effects +'

Post has been edited 1 time(s), last time on Sep 1 2010, 4:10 am by Artanis186.



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Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
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Ultraviolet -- Symmetry
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Symmetry -- why can't I seem to make eud editor change flingy.dat D:
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Ultraviolet -- :wob:
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