Staredit Network > Forums > SC2 General Discussion > Topic: Map Variant / Lobby Setup
Map Variant / Lobby Setup
Aug 28 2010, 2:20 pm
By: playpong  

Aug 28 2010, 2:20 pm playpong Post #1



I'm in the process of making a Builders and Fighters map, and I'm having some problems with Teams.

I've looked at the other 3 or 4 Builder/Fighter maps out there for SC2 already - a couple of them aren't even built well... and the others seem to have similar problems.

What I'm looking for is essentially the pregame lobby to have 4 teams (2-Builders, 1-Fighter, 2-Builders, 1-Fighter), and I want players to be able to move around and change their roles based on their position in the lobby. However, from what I can tell, the Host always spawns as Player1, and I'm not sure if that screws with anything else. I don't have a lot of friends on at the same time so it's hard for me to test this stuff on my own... If there's no way to get he Host to be able to play as player4 that's fine... but then the next question is, does the order you join the game dictate which player you are and you're then stuck with it? or can you move other players around to the player slots u want?

If the order you join officially sticks you with that player# than the teams might as well always be locked. So it's hard to believe that's the case. I looked around on a few forums and it seems there's still a lot of confusion about this topic, seeing as it has a lot to do with GAME VARIANTS setup as well with, what seems to me, a lot of redundant settings. But maybe I'm missing something.

Just clearing what the settings in Game Variants actually do in respect to pregame lobby positions and ingame player# roles would be a huge help. Anyways, Thanks!



None.

Aug 28 2010, 2:33 pm Devourer Post #2

Hello

You know, the lobby is designed... in a very very crappy way. Under game variants, Player1,2,3,4... are always in the order they joined the team, not the slot. Additionally, computer players can't be locked as it is returning an error while uploading. No direct answer but at least some information. Therefore, I recommend using an ingame-dialog to chose team and use arrays for teams and it's players.



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Aug 28 2010, 2:37 pm playpong Post #3



Yeah I'm getting sick of it. Ingame team setup's the way to go. Maybe the next update will fix this.

Anyways, thanks for the fast answer! I also just found this -> http://www.staredit.net/254612/



None.

Aug 28 2010, 8:35 pm Gigins Post #4



This is so stupid. It doesn't make any sense.



None.

Aug 28 2010, 8:51 pm Devourer Post #5

Hello

Ya, indeed gigins, that's why many mapmakers already created ingame dialogs and just stopped taking care of the lobby. Good thing there are variables to store players, this makes everything easier as well :)



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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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