Staredit Network > Forums > SC2 Assistance > Topic: Blender .m3 plugin
Blender .m3 plugin
Aug 28 2010, 12:54 am
By: Jack  

Aug 28 2010, 12:54 am Jack Post #1

>be faceless void >mfw I have no face

http://code.google.com/p/blendm3/
and get latest blender here: http://www.blender.org/download/get-25-alpha/

Place the .py script into :

On Windows, The Blender's Scripts Folder, (.blender/scripts),
will be in either,
C:\Program Files\Blender Foundation\Blender/.blender/scripts (XP &Vista)
or it will be in,
for XP:
C:\Documents and Settings\Brendon\Application Data\\Blender Foundation\Blender\.blender\scripts
For Vista:
C:\Users\Brendon\AppData\Roaming\Blender Foundation\Blender\.blender\scripts
The key here is when you install Blender it asks you if you want to install to Application Data,
As it's the first choice & we're in a hurry & it sounds good, This button often gets pressed.
If you read the other options, you can choose to install Blender in;
C:\Program Files\Blender Foundation\Blender/.blender/scripts,
or a directory of your choice.

Next, restart blender. The import menu should show Blizzard M3 (.m3), which you use to import the .m3. Animations and exporting not currently supported, to the best of my knowledge.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 7 2010, 8:46 pm Jack Post #2

>be faceless void >mfw I have no face

Version 0.14 has been released.
Quote
Works now with Blender from trunk (tested with release 31786)
Can now be used with the Blender add-on installer
Option to search for texture asserts added
Much more improved import of material (diffuse, specular, emissive and normal)
Added import of decal texture layer
Imports now all UV layers




Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 4 2010, 6:26 am Jack Post #3

>be faceless void >mfw I have no face

Found a second .m3 importer, don't know if its much better. https://github.com/muraj/m3_import
However, the other one that stante was doing seems to have stalled, so hopefully this one continues until we can export models :P



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 30 2010, 6:20 pm NicholasBeige Post #4



If you want, you can just export your file to me as a .obj I'll import it back into 3DS Max... I have a pretty reliable Importer/Exporter. It's a bit dodgy when importing raw .m3 files though - but exporting spits them out more or less perfectly.



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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
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[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
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Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
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Vrael -- :wob:
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