Staredit Network > Forums > SC2 General Discussion > Topic: How to make a unit..
How to make a unit..
Aug 23 2010, 5:46 am
By: PunWisp  

Aug 23 2010, 5:46 am PunWisp Post #1



Well... As I was trying to make a unit, I noticed its quite different from making one in the beta.. It just gets all f'ed up and its pissing me off.. Can anyone explain to me?

I just want to make a marine-type copy, change its name, its various stats, then its model, gun, etc.

Which it used to be

Duplicate actors, effects, and weapons.. Then double click and rename the unit, blah blah, and it shows up in the unit pallete, and you go from mass editing there.

When I do this now. it. Does. Not. Work.

Thoughts?



None.

Aug 23 2010, 5:49 am DevliN Post #2

Woah

You can just duplicate the Marine under Unit and it should do it for you. Unless you're trying that and it isn't working, then I'm not sure... :/



:devlin: Currently Working On: :devlin:
Myself

Aug 23 2010, 6:08 am PunWisp Post #3



Its so f***ing annoying how f'ed up they made it, I literally cant make ANYTHING, I can't copy a unit and name its ID, and most of the time I cant even name the freaking unit or make it viewable, it just WONT. I find the beta much better, it let me on there, it wont on here. Its too frustrating to figure out.



None.

Aug 23 2010, 6:59 am Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

If you have problems renaming some units, your dependency order may be wrong.
If you have added the campaign dependency, it has to be on top of the dependency list.




Aug 23 2010, 7:55 am Gigins Post #5



Which is exactly why? Doesn't make any sense to me.



None.

Aug 23 2010, 1:02 pm payne Post #6

:payne:

The rule is simple: when duplicating an unit, select (check) everything you're going to modify. Don't forget the Actors too, even if you don't change them.



None.

Aug 28 2010, 1:20 am Deev Post #7



I found that, when you try to copy a unit and even if you check on everything, you might get a unit, that when placed looks like a while half-ball. This is fixable by going to the unit and re-assigning models under the database. If you want to change an unit without risking anything, you can just pick the unit (marine?) And edit his settings. You will notice that the name switches from blue'ish to a green'ish tan in the list. That means this unit has been edited and are no longer as it was originally. You can just change the name and settings on the unit then, no need to copy it -- Obviously, this only works if you wont be needing the original model for any other purpose.



None.

Aug 28 2010, 3:58 am payne Post #8

:payne:

Quote from Deev
I found that, when you try to copy a unit and even if you check on everything, you might get a unit, that when placed looks like a while half-ball.
Hence the simple rule "When duplicating an unit, select (check) everything you're going to modify. Don't forget the Actors too, even if you don't change them."



None.

Aug 29 2010, 12:13 pm PunWisp Post #9



Quote from Deev
I found that, when you try to copy a unit and even if you check on everything, you might get a unit, that when placed looks like a while half-ball. This is fixable by going to the unit and re-assigning models under the database. If you want to change an unit without risking anything, you can just pick the unit (marine?) And edit his settings. You will notice that the name switches from blue'ish to a green'ish tan in the list. That means this unit has been edited and are no longer as it was originally. You can just change the name and settings on the unit then, no need to copy it -- Obviously, this only works if you wont be needing the original model for any other purpose.


Then theres 0 purpose to add anything new if we are going to toss the original unit. We want a NEW unit based on that unit.



None.

Aug 29 2010, 9:38 pm Temp Post #10



Quote from payne
Hence the simple rule "When duplicating an unit, select (check) everything you're going to modify. Don't forget the Actors too, even if you don't change them."

Err that should be actor. You really only need to duplicate the unit actor.



None.

Aug 29 2010, 9:57 pm payne Post #11

:payne:

Quote from Temp
Quote from payne
Hence the simple rule "When duplicating an unit, select (check) everything you're going to modify. Don't forget the Actors too, even if you don't change them."

Err that should be actor. You really only need to duplicate the unit actor.
Isn't that what I've just said? :O
Or do you mean we don't even need to copy the rest to modify them?



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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