Staredit Network > Forums > SC2 Assistance > Topic: [Solved] Making a unit gain size
[Solved] Making a unit gain size
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Aug 22 2010, 2:37 am
By: Vincent  

Aug 22 2010, 2:37 am Vincent Post #1



I'm wondering how to make a unit gain size like the map The Hungry Baneling

lol



None.

Aug 22 2010, 2:44 am Temp Post #2



Through triggers see Set Unit Scale action.

Through data editor see actor events, action, Set Scale.



None.

Aug 22 2010, 4:35 am Vincent Post #3



Quote from Temp
Through triggers see Set Unit Scale action.

Through data editor see actor events, action, Set Scale.

Oooh ok ty sir :D



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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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