Staredit Network > Forums > SC2 Assistance > Topic: [Solved] Item Stacking
[Solved] Item Stacking
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Aug 21 2010, 5:38 am
By: Riney  

Aug 21 2010, 5:38 am Riney Post #1

Thigh high affectionado

So Im at a point where Im trying to make the ammo system in my map. Problem is, I cant get items to either A. Spawn with a specific number as their stack rather than the max, and B. Stack the items in the Inventory.

Now spawning the item with a specified amount of stacks will do for now, but it is just giving me hell.



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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Aug 21 2010, 8:53 pm Temp Post #2



How are you doing stacked items currently? You could look into charges as a way to do ammo instead of items, I am not sure how well it would work though.



None.

Aug 21 2010, 10:28 pm Sand Wraith Post #3

she/her

IMO, you should just use a mainly trigger-based system that uses units with item-like properties applied to them.

I mean, something like make a unit based off of an SCV, remove all of its abilities, and change its Actor to an ammo box or something, change its name; at this point, give your main unit an ability that can trigger a trigger to "pick-up" the ammo unit.

And then move on to the Trigger Editor, where you do something like "whenever any unit enters the map, if the unit type is 'Ammo Box', then assign the unit 'item-like properties (e.g. invulnerability)' and set custom value index 0 to x."

Something along the lines of that; heavier trigger usage, less Data Editor usage. IMO, trigger-heavier systems are less of a headache to deal with.




Aug 22 2010, 1:03 am Temp Post #4



Trigger heavier systems are a terrible idea. Letting SC2 natively deal with many things allows you to put more load on your triggers, the less triggers firing the less chance your map will lag horribly. Won't matter for small-mid size projects but very large ones could take a hit if you do everything with triggers. Using the right tool for the right job is good practice.



None.

Aug 22 2010, 9:03 pm Riney Post #5

Thigh high affectionado

Turns out I found something on a source I dont think is very noteworthly mentionable (but Ill link it in a pm if wanted) that added a few more triggers that stacked items for you, and found where items are in your inventory, as well as changing the stacks via triggers with rather ease.

This can be locked ;o



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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