Staredit Network > Forums > SC2 Assistance > Topic: Snap-to-grid Terrain
Snap-to-grid Terrain
Aug 10 2010, 4:02 am
By: Shantred  

Aug 10 2010, 4:02 am Shantred Post #1



Does anyone know if there is a way to make terrain snap to grid? Trying to create a bound map similar to those made in starforge from the original starcraft, but am finding the my biggest problem is not having snap-to-grid style terrain placement. It's really difficult to be sure that all the squares are the same size, if not impossible.



None.

Aug 10 2010, 4:44 am payne Post #2

:payne:

The only way I had found back in the beta was to place units with the grid and use the corresponding shape (diamond or square) of terrain to fit within the boundaries of my region of units.
Then, I'd copy those units around and redo the same thing.

... it took me a while to understand we could select and Copy+Paste terrain. You can also use the editor's grid instead of a unit-grid.

I hope this helps :S



None.

Aug 10 2010, 7:24 pm DevliN Post #3

Woah

Yeah, I'd just copy/paste the terrain while you have the editor's grid up.



:devlin: Currently Working On: :devlin:
Myself

Nov 30 2010, 1:38 pm TheKeyToKilling Post #4



Yeah I'm having the same issues... hate this new terrain system... I feel like bitching to blizzard until they come up with something to solve this issue... I'm trying to make a bound map also LOL



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Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
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