Staredit Network > Forums > Games > Topic: Immortal Defense
Immortal Defense
Aug 7 2010, 7:38 pm
By: xAngelSpiritx  

Aug 7 2010, 7:38 pm xAngelSpiritx Post #1

eternal lurker

A very unique game. The intro video pretty much sums it all up:



Immortal Defense Homepage

Here's my own review, if you'd like:

This is a very unique game, especially for its genre. Most tower defense games nowadays focus on gameplay and lack an in-depth storyline other than "kill the enemies". Immortal Defense, on the other hand, focuses on storyline, with a story spanning over 100 levels and six campaigns. Even the demo of the game has an impressive 30 levels--one-third of the entire game.
In addition to the storyline, the gameplay is also quite different. Instead of generic "ice tower", "fire tower", etc., each tower has its own personality that defines its attributes and special abilties. In the game, the towers are represented as aspects of your will, such as courage and fear, and each tower has its own special abilities. There is no "generic tower", each tower has special attributes.
This excerpt from the game intro captures the richness of the storyline fairly well:

"The Bavakh Empire had begun conquering our planets.
So the government sent my father into heaven, to defend us.
He gave up his body, his world, everything! All for us--
But how long would he be in heaven alone, fighting off the Bavakh? How many ships did they have?
When would he come back to us?"


In short, Immortal Defense is the most unique game I have ever played.

Screenshots


Post has been edited 2 time(s), last time on Aug 8 2010, 7:08 pm by xAngelSpiritx.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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