Staredit Network > Forums > Games > Topic: Immortal Defense
Immortal Defense
Aug 7 2010, 7:38 pm
By: xAngelSpiritx  

Aug 7 2010, 7:38 pm xAngelSpiritx Post #1

eternal lurker

A very unique game. The intro video pretty much sums it all up:



Immortal Defense Homepage

Here's my own review, if you'd like:

This is a very unique game, especially for its genre. Most tower defense games nowadays focus on gameplay and lack an in-depth storyline other than "kill the enemies". Immortal Defense, on the other hand, focuses on storyline, with a story spanning over 100 levels and six campaigns. Even the demo of the game has an impressive 30 levels--one-third of the entire game.
In addition to the storyline, the gameplay is also quite different. Instead of generic "ice tower", "fire tower", etc., each tower has its own personality that defines its attributes and special abilties. In the game, the towers are represented as aspects of your will, such as courage and fear, and each tower has its own special abilities. There is no "generic tower", each tower has special attributes.
This excerpt from the game intro captures the richness of the storyline fairly well:

"The Bavakh Empire had begun conquering our planets.
So the government sent my father into heaven, to defend us.
He gave up his body, his world, everything! All for us--
But how long would he be in heaven alone, fighting off the Bavakh? How many ships did they have?
When would he come back to us?"


In short, Immortal Defense is the most unique game I have ever played.

Screenshots


Post has been edited 2 time(s), last time on Aug 8 2010, 7:08 pm by xAngelSpiritx.



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[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
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