Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Terrain Heights
[SOLVED] Terrain Heights
Aug 7 2010, 7:34 pm
By: fat_flying_pigs  

Aug 7 2010, 7:34 pm fat_flying_pigs Post #1



I don't think what I want is possible, but..:
Is there a way to make 2 terrain areas be higher than each other. I want area A to effective act as high grounds compared to area B, and for area B to do the same to A. The point is that units must cross over to the other side to gain vision of that area.
The application of this is that a player can stack marines/ghosts on their side, then suicide a zergling into the opposing area and kill the enemy units with the vision gained from the zergling. However, for those ghost and marines to even stack up on that side w/o getting slaughtered, they must be on higher ground where the enemy units cannot see them.

Post has been edited 1 time(s), last time on Aug 7 2010, 10:11 pm by fat_flying_pigs.



None.

Aug 7 2010, 9:47 pm Syphon Post #2



Quote from fat_flying_pigs
I don't think what I want is possible, but..:
Is there a way to make 2 terrain areas be higher than each other. I want area A to effective act as high grounds compared to area B, and for area B to do the same to A. The point is that units must cross over to the other side to gain vision of that area.
The application of this is that a player can stack marines/ghosts on their side, then suicide a zergling into the opposing area and kill the enemy units with the vision gained from the zergling. However, for those ghost and marines to even stack up on that side w/o getting slaughtered, they must be on higher ground where the enemy units cannot see them.

Use LOS blocker doodads.



None.

Aug 7 2010, 10:10 pm fat_flying_pigs Post #3



Quote from Syphon
Quote from fat_flying_pigs
I don't think what I want is possible, but..:
Is there a way to make 2 terrain areas be higher than each other. I want area A to effective act as high grounds compared to area B, and for area B to do the same to A. The point is that units must cross over to the other side to gain vision of that area.
The application of this is that a player can stack marines/ghosts on their side, then suicide a zergling into the opposing area and kill the enemy units with the vision gained from the zergling. However, for those ghost and marines to even stack up on that side w/o getting slaughtered, they must be on higher ground where the enemy units cannot see them.

Use LOS blocker doodads.
Ahh, thank you. Lock topic.



None.

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[03:35 pm]
Symmetry -- though mine's probably worse
[03:35 pm]
Symmetry -- That certainly sounds similar to what I've made
[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[2026-5-23. : 2:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
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