Staredit Network > Forums > SC1 Terrain > Topic: Looking for City Terrainist
Looking for City Terrainist
Nov 13 2007, 2:12 am
By: lil-Inferno  

Nov 13 2007, 2:12 am lil-Inferno Post #1

Just here for the pie

Well, I'm recruiting a terrainist for a 256x256 map in the tileset 'rorylands' =D. I found one willing person I just need another, hopefully one that is experienced with cityscaping. It's for a map called Dynasty Street, a mix of GTA and Crackdown, I guess a TINY bit of Saint's Row also. Well I just need a beast and ownage cityscaper willing to create a 256x256 cityscape ( I will give you a mental picture of what it should look like, and ZergBlender will help you with the terrain itself. ) I have also done a small portion of it.




Nov 13 2007, 6:06 pm Zergblender Post #2



What about interiors and other compartments? Shouldn't you save some space for those? Or how excacly should it be?
And here's the unfinished terrain of the abandoned "City of the dead: Zombie project" map if it's of any use:
Click here

PS: Any restrictions or boundries the terrainers should know about?



None.

Nov 14 2007, 12:47 am lil-Inferno Post #3

Just here for the pie

Quote from Zergblender
What about interiors and other compartments? Shouldn't you save some space for those? Or how excacly should it be?
And here's the unfinished terrain of the abandoned "City of the dead: Zombie project" map if it's of any use:
Click here

PS: Any restrictions or boundries the terrainers should know about?
I started it a little, and it just so happened to come with the Interior of the Agency Building, which was once a 5 star hotel ( Because it's so big =D. )




Nov 14 2007, 12:53 am lil-Inferno Post #4

Just here for the pie

Quote from Zergblender
What about interiors and other compartments? Shouldn't you save some space for those? Or how excacly should it be?
And here's the unfinished terrain of the abandoned "City of the dead: Zombie project" map if it's of any use:
Click here

PS: Any restrictions or boundries the terrainers should know about?
Dont really start working on the terrain until I show you what I got so far, and by the way, the Agency Building is like the Police Department and the Police are called Peacekeepers. Well it has three roads that come out of it because you can 'Confiscate' gang cars, for use in the Agency Garage, which is the interior I talked about. You can also drive the Agency Supercar ( Hero Vulture. )




Nov 14 2007, 1:00 am RoryFenrir Post #5



id work on it... me and zergblender would make a kick ass city.
i just wont beable to do much for a while



None.

Nov 15 2007, 12:04 am lil-Inferno Post #6

Just here for the pie

Thats ok @ Rory. This map will be kick@$$ =D.




Nov 27 2007, 2:15 am GuN_Solar90 Post #7



I see you have enough terrainers, but I would be happy to give any support I can. I'm great in organizing together pieces of mapwork and I'm very experiencing in adding orgasmic elements into map features. I'll be free in a couple of weeks if you should choose to accept my help. Thanks.



None.

Nov 28 2007, 1:45 am lil-Inferno Post #8

Just here for the pie

No thanks I got enough people, we should be fine, we just need a triggerer, no organizer, or any of that junk, sorry :blush: .




Nov 29 2007, 1:32 am RoryFenrir Post #9



triggerer? dont you do your own? cause if you dont your just the organizer arent you?



None.

Nov 29 2007, 1:54 am lil-Inferno Post #10

Just here for the pie

Quote from RoryFenrir
triggerer? dont you do your own? cause if you dont your just the organizer arent you?
No I said we didn't need an organizer, like to make sure everything is in place. I'm the triggerer and I'm gonna help in testing, terraining, and ideas. And by the way those blends you gave me are having a really good effect on the look in the city so far.




Nov 29 2007, 4:15 am RoryFenrir Post #11



cool, give me the city so far so me and zerg can own it.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
Please log in to shout.


Members Online: RIVE