Staredit Network > Forums > SC2 Assistance > Topic: Locations/????
Locations/????
Aug 2 2010, 3:36 am
By: LoveMeleemaps  

Aug 2 2010, 3:36 am LoveMeleemaps Post #1



I used to make maps in sc/bw but not in this new sc2 map editor. Can't seem to find out were to get the locations. Or is their any? Were in the editor do you find locations?



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Aug 2 2010, 4:36 am payne Post #2

:payne:

Locations in Galaxy Editor are named 'Regions'.
Press 'R' and you'll find them.
You can also click on "Region" in the "Layer" tab (menu at the top).



None.

Aug 2 2010, 8:14 pm Devourer Post #3

Hello

Hint: for many things in triggers "Points" are now used. For example, you now create units on Points but you can still have stuff like "Enters LOCATION" or "Range of point", they both are important and extremely useful.
Another hint: if you want to create units in a location without a point do this:
create 1 unit at (center of location(location)), ignore placement. :)



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Aug 2 2010, 8:50 pm payne Post #4

:payne:

Questions:
1) What does the "ignore placement" part do?
2) Are there some situations where the use of Point is required because Regions wouldn't work, and vice-versa?



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Aug 2 2010, 9:07 pm Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from payne
2) Are there some situations where the use of Point is required because Regions wouldn't work, and vice-versa?
You can get points out of regions and regions out of points. It just which data type you need.

The only difference would be a 3 dimensional point.




Aug 2 2010, 9:37 pm Devourer Post #6

Hello

Ignore Placement will simply ensure that the unit will be spawned, at any cost, there will never be an error like "unplaceable, couldn't be placed" or whatsoever. They will start stacked but spread asap. Buildings will be stacked permanently, it's like in the editor hold down Shift and place units. I guess that's exactly how the ignore placement action handels the placing.



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Aug 2 2010, 10:52 pm payne Post #7

:payne:

Quote from Devourer
Ignore Placement will simply ensure that the unit will be spawned, at any cost, there will never be an error like "unplaceable, couldn't be placed" or whatsoever. They will start stacked but spread asap. Buildings will be stacked permanently, it's like in the editor hold down Shift and place units. I guess that's exactly how the ignore placement action handels the placing.
Ah! So you can place units via triggers in the lowest level of terrain? Could be interesting! :P



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Aug 3 2010, 6:16 am LoveMeleemaps Post #8



thanks wasn't sure what region and points were for. thanks for the help



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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