Staredit Network > Forums > SC2 General Discussion > Topic: Question about map publishing
Question about map publishing
Aug 1 2010, 3:28 pm
By: Grand_dracolich  

Aug 1 2010, 3:28 pm Grand_dracolich Post #1



If I was making a map and wanted to test what I had with multiple players to make sure it works, would I have to publish it first, or can you host custom maps without publishing them?



None.

Aug 1 2010, 4:02 pm Devourer Post #2

Hello

"Private" means it simply is not able to be "published" (in the lobby, make game public button). Still, when hosting private, you can invite friends and you can test the map with em.
Before releasing the game while being in the lobby make sure you chose the right game variant! You cannot change it afterwards.



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Aug 8 2010, 1:55 am Salvador Post #3



I'm a bit slow. Does this mean we do have to "publish" our maps to test them, but we can publish them as "private?"



None.

Aug 17 2010, 8:16 am Jack Post #4

>be faceless void >mfw I have no face

Quote from Salvador
I'm a bit slow. Does this mean we do have to "publish" our maps to test them, but we can publish them as "private?"
You don't have to publish them to test them, you can do that in the editor by hitting the SC button at top right. To test them online, yes, you must publish them, and you can publish them as private if you want to.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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