Staredit Network > Forums > SC2 Assistance > Topic: Disabling vision for a player's own units
Disabling vision for a player's own units
Jul 30 2010, 7:33 pm
By: Ice Inferno X3  

Jul 30 2010, 7:33 pm Ice Inferno X3 Post #1



It was possible in SC1 but I can't figure it out for SC2. Basically, I want a trigger that when activated, disables vision for the player so they can't see their units and must depend on another player's vision. Is such a trigger possible?



None.

Jul 31 2010, 1:30 am Temp Post #2



I would suggest simply giving the units to a different player (player doesn't even need to exist I think).



None.

Aug 4 2010, 8:23 am Anthius Post #3



Wow... so they didn't include a vision property for units...
For now you could either make a debuff that lowers their vision to 0 and apply it
or, if you don't want the debuff icon appearing in the unit info window...
You could write a custom script... there's a property "Sight Radius" so I'd assume the property has a similar name if you can find it.



None.

Aug 4 2010, 2:35 pm Temp Post #4



You can change a units sight radius to 0 but the player will still be able to see the unit. The unit will not be able to see anything.



None.

Aug 4 2010, 4:12 pm Ice Inferno X3 Post #5



thanks guys



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[03:35 pm]
Symmetry -- though mine's probably worse
[03:35 pm]
Symmetry -- That certainly sounds similar to what I've made
[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[2026-5-23. : 2:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
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