I've been on an Iron Maiden kick recently, including (but not limited) to the following songs: - Futureal - Sign of the Cross - Afraid to shoot strangers - Dream of Mirrors - The Red and the Black - The Man of Sorrows - Empire of the Clouds - Journeyman
One of the few bands/artists I never seem to get really tired of, in all of the 20ish years that I've been listening to them.
A friend introduced me to this band and since then I've been to a few of their concerts and took selfies with the singer. Love their music and I'm looking forward to when I can go to concerts again.
I listened to Blade Runner Blues. Vangelis is my favourite composer =]
Ditto. Today, I've been listening to Iron Maiden again - likely my subconscious way of building up towards the new album, which is due on Sep. 3rd.
It makes sense what you said. Also, it's been almost a year since your last commentary on Iron Maiden, so your interest could be seasonal, but that's hard to prove
I'm the creator of StarCraft Adventures. For Spanish version "Aventuras de StarCraft": Aventuras de StarCraft (blog)
It actually is. During the last few months, I went on binges listening to (in no particular order) Tristania, Borknagar, Opeth, Cult of Luna, Lacrimosa, Alice in Chains, Black Sabbath, Katatonia (you have to be careful with this one...), Butterfly Temple, Lake of Tears...
Vangelis is the everpresent in my playlists, of course, as has been the norm for the last 21 years.
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz