Staredit Network > Forums > SC2 Assistance > Topic: Duplicating a Photon Cannon
Duplicating a Photon Cannon
Jul 25 2010, 2:41 am
By: Kimaru2  

Jul 25 2010, 2:41 am Kimaru2 Post #1



Hey, so I started following a tutorial on youtube on how to create a simple Tower Defense map. Everything works perfectly except for one thing: the photon cannon animation. I duplicated the photon cannon in the data editor and renamed the duplicate: Basic Cannon. I can create the cannon in-game just fine, but when it goes to shoot something, the middle portion of its model turns completely white or completely black and doesn't shoot anything. Its head thing still bobs back and forth as if it's firing something, but nothing comes out and the target is not damaged. Hopefully you can identify this problem for me :bye1:

Attachments:
TestDefense.SC2Map
Hits: 2 Size: 195.27kb



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Jul 26 2010, 6:23 am BeDazed Post #2



Maybe you need to set a weapons animation for your duplicate.



None.

Jul 26 2010, 8:10 am Kimaru2 Post #3



Quote from BeDazed
Maybe you need to set a weapons animation for your duplicate.

I already tried that.



None.

Jul 30 2010, 11:23 pm Cheese Post #4



I think what you need to do is duplicate the weapon first (and the Missile unit if it is a missile)
then duplicate the cannon and apply the new weapon to the cannon, it works better that way.



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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
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