Staredit Network > Forums > Modding Assistance > Topic: Teach Me How To Mod!
Teach Me How To Mod!
Jul 24 2010, 2:20 am
By: Dem0n  

Jul 24 2010, 2:20 am Dem0n Post #1

ᕕ( ᐛ )ᕗ

Two Questions:

- I gave the reaver an actual ground attack, but it still needs scarabs to attack. How can I get rid of the scarabs and have it attack with the weapon that I gave it?
- How do I replace the reaver's graphics/wireframe with another unit's? I did this once, but I completely forget how to do it now.

Post has been edited 1 time(s), last time on Jul 24 2010, 2:34 am by Dem0nS1ayer.




Jul 24 2010, 7:37 am Sand Wraith Post #2

she/her

Quote from name:Dem0nS1ayer
Two Questions:

1) I gave the reaver an actual ground attack, but it still needs scarabs to attack. How can I get rid of the scarabs and have it attack with the weapon that I gave it?
2) How do I replace the reaver's graphics/wireframe with another unit's? I did this once, but I completely forget how to do it now.

1) Hardcoded. Don't bother.
2) I think there's a file containing the wireframes for all of the units, but I don't know what it's called, since I rarely mod them. As for replacing the Reaver's in-game graphics, that is done relatively easily by putting a GRP file in the correct path with the same name as the standard Reaver's GRP. You can find these things out in the Images.DAT portion of your DAT editor. I think the GRP path for reaver is YourMod/unit/protoss/trilobyte.grp . I'm not sure about the spelling of "trilobyte" though.

Also, naming your thread appropriately instead of using a generic, info-less phrase is bad procedure. I recommend using the sticky info from the mapmaking forums, i.e. name your topics accordingly, since you're less likely to have people think "FUCK YOU" the moment they see a thread named like how you have. :/




Jul 24 2010, 6:16 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

Alright then. I'll just place the scout with an immortal. Doesn't make much sense, but whatever. :P




Jul 25 2010, 9:15 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

Quote from Sand Wraith
2) I think there's a file containing the wireframes for all of the units, but I don't know what it's called, since I rarely mod them. As for replacing the Reaver's in-game graphics, that is done relatively easily by putting a GRP file in the correct path with the same name as the standard Reaver's GRP.
unit\wirefram\grpwire.grp - For units in a group
unit\wirefram\tranwire.grp - For units in transit
unit\wirefram\wirefram.grp - For full wireframe
unit\protoss\trilob.grp - Reaver GRP
unit\protoss\ptrshad.grp - Reaver shadow GRP



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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