Staredit Network > Forums > SC2 Melee > Topic: (4)The Great Divide
(4)The Great Divide
Jul 23 2010, 6:26 pm
By: ImagoDeo  

Jul 23 2010, 6:26 pm ImagoDeo Post #1





Final version, speak now or forever hold your peace.

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Post has been edited 4 time(s), last time on Aug 28 2010, 9:56 pm by ImagoDeo.



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Jul 23 2010, 10:45 pm Valug Post #2



Interesting idea, I generally like it. The mains seem a little too small when I was playing around with the map in game, but the easy to secure natural area makes up for it.

The only issue I really felt was that it is a little too easy to secure 3 bases with only one area to defend (bottom on the ramp between nat/3rd) which makes it fairly easy for zerg to expand twice without much consequences. The rush distances are fairly short though (I clocked it as 48 seconds from main to main, which is a few seconds longer then steppes of war).

I'm sure there would be some overpowered strats for this map just due to the nature of it, but its not like anyone 2v2's competitively, so I don't feel it warrants nickpicking like that.



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Jul 23 2010, 11:09 pm ImagoDeo Post #3



Quote from Valug
Interesting idea, I generally like it. The mains seem a little too small when I was playing around with the map in game, but the easy to secure natural area makes up for it.

The only issue I really felt was that it is a little too easy to secure 3 bases with only one area to defend (bottom on the ramp between nat/3rd) which makes it fairly easy for zerg to expand twice without much consequences. The rush distances are fairly short though (I clocked it as 48 seconds from main to main, which is a few seconds longer then steppes of war).

I'm sure there would be some overpowered strats for this map just due to the nature of it, but its not like anyone 2v2's competitively, so I don't feel it warrants nickpicking like that.

Exactly what I thought when I played a few matches. I couldn't figure out exactly how to play a 2v2 with computers, so I had to make do with an FFA.

I can change a few things around to make a 3rd harder to obtain and keep. I knew that on a map this big I'd have to be careful to keep rush distances shorter than they would naturally be, so maybe I overdid it a little bit.

Yeah, no doubt. One that I can think of right off the bat is a basetrade where one terran player moves to his natural and his ally moves to his main, effectively forcing one enemy to fight two opponents until his ally could get air support of some kind. :/

I figured it might balance itself out, though - the ally of the 1v2 guy could rush air and deal some heavy damage. There are a multitude of other strategies that we could discuss, too, but unless one particular gamebreaking one is discovered, I think I'll leave it as-is.



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Jul 23 2010, 11:50 pm ImagoDeo Post #4



See first post for updates.

Post has been edited 1 time(s), last time on Aug 28 2010, 9:47 pm by ImagoDeo.



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[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[2026-9-22. : 8:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[2026-9-22. : 8:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[2026-9-22. : 2:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
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