Staredit Network > Forums > SC1 Map Showcase > Topic: TeaM StackD SSCT DefencE
TeaM StackD SSCT DefencE
Nov 11 2007, 1:01 am
By: iXenox  

Nov 11 2007, 1:01 am iXenox Post #1



TeaM StackD SSCT DefencE

Features:
V1.0:
[*]8-Players
[*]Unique and exciting unit choices.
[*]Complete hero system.
[*]Stackable Zerg in-game.
[*]Fun, yet challenging game play.
[*]Unbreakable Anti-Wall

Quote
Change Log:
[LIST]V0.1 BETA:
[*]Fixed bug with Player 2's ability to make addition defence.
[*]Stats changes to various levels about 15.
[*]Lurker stat change. 2 damage instead of 1
[*]Fixed anti air zones, no longer causes spam when too many big units are purchased.
[*]Increased $/kill from 8 to 10.


V0.2 BETA:
[*]Fixed a typo that made it impossible for Players 2 & 8 to stack multiple times.
[*]Fixed Lightswitch for P8
[*]Fixed a rare ability to wall by dropping units.
[*]Fixed moving unit triggers for P8
[*]Made it so owning a Valkyrie would give you 6 Corsair instead.


V0.3 BETA:
[*]Fixed a bug that caused level 20 to mess up for odd# players
[*]Fixed a overlooking that let you win before beating final level
[*]Added an additional 5 levels (Total 26)
[*]Statchange: Corsair +1 attack
[*]Statchange: Lurker +1 attack
[*]Statchange: Goliath+1 attack
[*]Statchange: Hydralisk +1 attack
[*]Statchange: Mutalisk +1 attack
[*]Statchange: heroes made from the units above
[*]Made it so owning a Valkyrie would give you 6 Corsair instead.


V0.4 BETA:
[*]Changed the PylonConvert method
[*]Changed terrain that was blocking certain unit attacks
[*]Made the instructions retard proof(or so I hope).
[*]Made the game startup approximately 30seconds faster altogether.


V0.5 BETA:
[*]Units (Pylons,Lurkers,Corsairs) have been adjusted to prevent mass lag.
[*]Mutual start requirements lifted.


V1.0 STABLE:
[*]Collection of bugs in 0.5 fixed.
[*]Hero tree for Queen & Hydra changed.
[*]26 complete, beatable levels. Now the race factor is in play :)

Very fun map imho, but don't take my word for it. Changes will be logged here to know if you really need to update.

Map took a very long time to make, many tedious triggers were needed to ensure hypers could keep cash counting nicely. Unique hero system, all units have at least 2 heroes to them, sometimes more. The game also features a unbreakable anti-wall, making it possible to splash without ruining defence. Game can be played fully functional without a partner, partners leaving do not ruin the game for the entire team. If you miss the days when defence wasn't about buying rines, upgrading, and sitting back(possibly snaring once every 5 minutes) then this map is for you.

If you do enjoy the map, my bnet id is iDollarBill@USEast, I stay in channel CnM.

Post has been edited 7 time(s), last time on Nov 12 2007, 1:17 am by iXenox.



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Nov 11 2007, 1:02 am iXenox Post #2



WRONG BUTTON.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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