Staredit Network > Forums > SC1 Map Showcase > Topic: Doodan Campaigns Redux
Doodan Campaigns Redux
Jun 15 2010, 3:52 am
By: Doodan  

Jun 15 2010, 3:52 am Doodan Post #1



Hey gang,

I just thought I'd milk one last bit of press from my old campaigns. After finishing a prequel episode last year, I thought that the older campaigns could use a tune up. So I went back and shortened the blocks of speech (one common complaint was that the text was on the screen for too long), deleted some, and completely rewrote others. I also fixed some of the glitches and modified the difficulty on some of the maps. They're now at the DLDB! Whether you've never played them before or if you're curious about what changes I've made (particularly with 1 - 4), please let me know your thoughts!

They're all single player, of course, with varying map sizes, tilesets, and races. The early missions in each one tend to be pretty easy, while the later ones are usually quite difficult.

Here are the links:

http://www.staredit.net/files/2231/
http://www.staredit.net/files/2232/
http://www.staredit.net/files/2233/
http://www.staredit.net/files/2234/
http://www.staredit.net/files/2235/

A few screenies from Episode 0:














Enjoy! :)



None.

Jun 19 2010, 5:23 pm Symmetry Post #2

Dungeon Master

Always loved your campaigns <3

Going to have to replay through them now!



:voy: :jaff: :voy: :jaff:

Jun 25 2010, 6:57 pm jonnykage420 Post #3



Finished Episode 0 and almost done with Episode 1, very fun and a good storyline. Can't wait to finish the rest!



None.

Jun 25 2010, 11:49 pm Doodan Post #4



Thank you both. :)

If you have any other thoughts, please let me know.



None.

Jun 26 2010, 12:02 am Dem0n Post #5

ᕕ( ᐛ )ᕗ

It looks nice, but seeing as how you're playing as protoss, I think the dialogue should be revised. Right now it sounds way to human and informal. Unless, you're going for more a non-serious type of campaign.




Jun 26 2010, 12:12 am Doodan Post #6



The campaigns (before I made ep 0) did indeed start with a more silly tone in mind. I watered it down for this revision, but I did not revamp everything.



None.

Jul 21 2016, 2:28 pm DarkenedFantasies Post #7

Roy's Secret Service

Played the whole campaign and I really enjoyed it, despite being very easy.


The missions where we control a group of heroes and have to rambo from point A to B were maybe a little too frequent in my opinion, and I hated the Infested Terrans in those. 1-hit kills on healthy hero units was not very nice. :( Although they were still interesting to play.

By the way, a little "bug" on Mission 2 from the Prologue: You can put Doodan inside of a shuttle taken from one of teal's bases, and then capture the rest of them in one sweep; the AI won't attack the stolen shuttle. :P
Also, Mission 6 and 7 from Episode III can be won by almost entirely avoiding the enemy: A Shuttle, a cloaked Ghost, and 2 Nukes for the win. ^^ Not sure if that was an oversight or intended, though.

We are given a very generous amount of mineral fields throughout the campaign and pretty much never need to expand. Probably the main reason why the campaign was not difficult.


But overall, I thought it was well made. I found the missions entertaining and I think I will play it again in the future.




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Oh_Man -- inference vs backpropogation
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Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
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[09:53 am]
NimoStar -- ban the bot :))
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Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
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Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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Oh_Man -- Vrael
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Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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