Staredit Network > Forums > SC2 Assistance > Topic: Place doodads in illegal positions
Place doodads in illegal positions
Jun 14 2010, 5:52 pm
By: KooKsTeR  

Jun 14 2010, 5:52 pm KooKsTeR Post #1



Ok I know you can change the properties of a doodad to allow it to be placed in a illegal position, my question is how do you do that with placing all doodads so you dont have to go into the properties each time. Would speed things up alot!!



None.

Jun 30 2010, 4:58 pm ImagoDeo Post #2



Press shift when placing doodads.



None.

Jun 30 2010, 4:59 pm Devourer Post #3

Hello

Quote from ImagoDeo
Press shift when placing doodads.
Same works for units! Actually everything else if there is something else^^



Please report errors in the Staredit.Network forum.

Jun 30 2010, 5:58 pm payne Post #4

:payne:

Read this completely: http://www.staredit.net/topic/11588/
I'm sure you'll learn A LOT of things.
For example, the fact that pressing Shift helps you placing doodads (and units) anywhere is written down at the very first line. XD



None.

Jul 1 2010, 6:21 am KooKsTeR Post #5



yeah i stumbled upon that list 4 days ago.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: l)ark_ssj9kevin