Staredit Network > Forums > SC2 Assistance > Topic: +% stats for heroes
+% stats for heroes
Jun 10 2010, 3:54 pm
By: exelsisxax  

Jun 10 2010, 3:54 pm exelsisxax Post #1



can someone tell me how to add %s of damage, health, armor, etc. onto a units stats when it lvs up? i have only been able to add a flat amount per level.



None.

Jun 10 2010, 11:19 pm Temp Post #2



There is a vital health maximum fraction area right under where you would add the bonus (where it would be a flat rate). This adds that fraction to your units health. There are similar options for everything else.

Just to let you know 0.5 would give you 50% more health.



None.

Jun 11 2010, 2:05 am exelsisxax Post #3



found them. the odd thing about it is that it adds the %hp of the original stats of the unit. is there a simple way to add the % of the already leveled up stats?



None.

Jun 11 2010, 3:58 am Temp Post #4



It seems to be working ok for me, how are you specifying levels.



None.

Jun 11 2010, 12:18 pm exelsisxax Post #5



kinda wierd. what i said is for health, shields, and energy. havent tried armor yet, but when i tried damage, it did something wierd while combining scaled damage and damage fraction. but you solved the problem.



None.

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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
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Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
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[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
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[05:32 pm]
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NudeRaider -- Zoan
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[03:24 pm]
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