Staredit Network > Forums > SC2 General Discussion > Topic: Nexus wars glitch/exploit
Nexus wars glitch/exploit
May 31 2010, 3:29 am
By: ZeroAme  

May 31 2010, 3:29 am ZeroAme Post #1



Not sure if the guy who made Nexus Wars is on this site but his glitch/exploit is becoming well known and he should get rid of it. And I am positive it was done this way on purpose so he could win any game he played. And because of this I am going to do all in my power to make sure everyone knows of this exploit so that others cannot be on the losing end of this trick.

So, THE EXPLOIT

While playing Nexus Wars whenever you build any building, you can cancel the building progress to get your full minerals spent on it back and also you will still receive the added bonus of income that the building you built should have given. But you may only do this one time per building. So example time.

You build a pylon which does nothing but give a 16+ to your income for the price of 200 minerals. Before the building is complete you cancel it by hitting esc or clicking the designated button for the building. What happens is you will not get the building but you will retain the income it gave you.

HOW THIS CAN BE FIXED

All that is needed is a very simple trigger change. Change each trigger that identify building progress and instead of it recognizing it being started in the condition, set it to is completed. Ding, that's fixed and exploit is gone.



None.

May 31 2010, 1:14 pm Ashamed Post #2

Hear me Raor!!

Most of the maps are just sc1 maps converted ><



None.

May 31 2010, 1:25 pm 13Stallion Post #3



Quote from Ashamed
Most of the maps are just sc1 maps converted ><

huh? actually this map is based off castle fight in WC3.

In addition to fixing the glitch, I think he should add more spellcasters into the game, and allow players to build stealth/detector units. It will add some strategy to the game.



None.

May 31 2010, 2:14 pm Ashamed Post #4

Hear me Raor!!

Quote from 13Stallion
Quote from Ashamed
Most of the maps are just sc1 maps converted ><

huh? actually this map is based off castle fight in WC3.

In addition to fixing the glitch, I think he should add more spellcasters into the game, and allow players to build stealth/detector units. It will add some strategy to the game.
All I am saying is 90 percent of the maps are starcraft maps, that's why you still need to bring units to beacons etc... which you don't need to do in sc2 anymore. )
I have not yet played Nexus Wars, but I remember a SC1 map that was called this and it was the same as castle fight in wc3.
( So I am pretty sure Castle Fight, was based on Nexus wars )



None.

May 31 2010, 10:33 pm ZeroAme Post #5



No this map is nothing like the nexus wars in SC1, I wish it was, thats why I played it in the first place lol



None.

Jun 10 2010, 12:14 am KooKsTeR Post #6



Quote from ZeroAme
No this map is nothing like the nexus wars in SC1, I wish it was, thats why I played it in the first place lol
Same.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: RIVE, NudeRaider