Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] "Too Many Threads" Error?
[SOLVED] "Too Many Threads" Error?
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May 28 2010, 6:08 pm
By: FatalException  

May 28 2010, 6:08 pm FatalException Post #1



I'm assuming this has something to do with CPU usage, but does anyone know what exactly this error is? I keep getting it in the third-person shooter demo map that I made. The map is attached.

If it is something to do with using too much memory, that's really frustrating, since this map doesn't even do that much. :|

Post has been edited 2 time(s), last time on Jun 1 2010, 1:05 am by FatalException.



None.

May 28 2010, 7:24 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

You are creating threads that aren't killed somehow, I guess.

At least you can see in the trigger debugger (editor->preferences->test->debugger&run in window) that AutoRevealRegionController_Func is started way to often.
But I don't know where that function is started...

edit:
trigger: camera refresh -> auto reveal region....
you create every 0.05 seconds a thread that would automatically reveal a region. Once is enough...

Post has been edited 1 time(s), last time on May 28 2010, 7:48 pm by Ahli.




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[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[2026-5-23. : 2:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
[2026-5-19. : 7:20 pm]
Symmetry -- I've started *another* map too. Feeling nostalgic.
[2026-5-19. : 7:17 pm]
Symmetry -- But people need constant access to my creations!
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