Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] "Too Many Threads" Error?
[SOLVED] "Too Many Threads" Error?
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May 28 2010, 6:08 pm
By: FatalException  

May 28 2010, 6:08 pm FatalException Post #1



I'm assuming this has something to do with CPU usage, but does anyone know what exactly this error is? I keep getting it in the third-person shooter demo map that I made. The map is attached.

If it is something to do with using too much memory, that's really frustrating, since this map doesn't even do that much. :|

Post has been edited 2 time(s), last time on Jun 1 2010, 1:05 am by FatalException.



None.

May 28 2010, 7:24 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

You are creating threads that aren't killed somehow, I guess.

At least you can see in the trigger debugger (editor->preferences->test->debugger&run in window) that AutoRevealRegionController_Func is started way to often.
But I don't know where that function is started...

edit:
trigger: camera refresh -> auto reveal region....
you create every 0.05 seconds a thread that would automatically reveal a region. Once is enough...

Post has been edited 1 time(s), last time on May 28 2010, 7:48 pm by Ahli.




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[07:29 am]
Zycorax -- :wob:
[03:48 am]
O)FaRTy1billion[MM] -- :wob:
[03:14 am]
Symmetry -- :wob:
[01:03 am]
IskatuMesk -- that's a loaded sentence if I ever snorted one
[2026-7-09. : 2:31 am]
Symmetry -- lot of 0s in them boxes, someone better hit it big
[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
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