Staredit Network > Forums > SC2 Assistance > Topic: Strafing animations
Strafing animations
May 27 2010, 3:37 am
By: FatalException  

May 27 2010, 3:37 am FatalException Post #1



Has anyone considered making them for marines and ghosts? I imagine that a lot of people making first/third-person shooter maps would love someone forever if they happened to decide to make some that looked good.

Just a thought.



None.

May 27 2010, 7:25 pm Jack Post #2

>be faceless void >mfw I have no face

No point yet, as the .m3 exporter for max that NiNToxicated is making doesn't support animations yet. When it does, we can start on things like that.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
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Apos -- :wob:
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NudeRaider -- files in c:\program files\ are protected
[08:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
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Ultraviolet -- :wob:
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Vrael -- :wob:
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