Staredit Network > Forums > SC2 Assistance > Topic: trigger not working at all
trigger not working at all
May 24 2010, 3:34 am
By: ZeroAme  

May 24 2010, 3:34 am ZeroAme Post #1



So I'm having trouble with a trigger thats for a zone control based map im working on and what the trigger is suppose to do is if a type of bunker is brought to a region then it is suppose to make a marine at another region to indicate a bunker has been placed there. Similar to how it was in zone control ultra with the flags. This is the trigger.

My Trigger


I tried to make it so it would only be 1 trigger for each zone as there are 68 zones and I would hate to have to make 8+ triggers for each zone.

Post has been edited 1 time(s), last time on May 24 2010, 6:37 am by ZeroAme.



None.

May 24 2010, 4:06 am LooKe Post #2



I'm currently making a zone control, and the only way I found to do so far is this:

My Zone Control Triggers


The problem is that there isn't really a "unit stays in region" condition.

You could also have a trigger set the flag owners number to a variable, and have a different trigger spawn units every x seconds for the owner of the flag. I'll type that up really quick.

Post has been edited 3 time(s), last time on May 24 2010, 4:16 am by JB4times4.



None.

May 24 2010, 6:36 am ZeroAme Post #3



Alright got it figured out and I did it as a much smaller trigger and it works perfect.

Working Trigger




None.

May 24 2010, 12:03 pm ZeroAme Post #4



Suppose this is SOLVED because above post :D



None.

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Ultraviolet -- sounds like Bound & Defend
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Symmetry -- If you take the reins you damn well be ready to ride
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NudeRaider -- you wish
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IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
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Moose -- tbh
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Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
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Symmetry -- No, the world isn't ready for that
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Zoan -- Reindeer Breeding 3?
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Symmetry -- I've started *another* map too. Feeling nostalgic.
[2026-5-19. : 7:17 pm]
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