DotA...
May 23 2010, 7:35 pm
By: Jack  

May 23 2010, 7:35 pm Jack Post #1

>be faceless void >mfw I have no face

http://sc2.nibbits.com/maps/project/74896/defence-of-the-ancients

:-(

I'm gonna go try get a team together for Temple siege now...RAGE.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 23 2010, 7:39 pm Alzarath Post #2

Praetor

Seems they're trying to make a direct port. icons, characters, everything. I hope they fail. We need AoS, not DotA.



None.

May 23 2010, 7:59 pm LooKe Post #3



Quote from Jack
I'm gonna go try get a team together for Temple siege now...RAGE.
I've always wanted to be a part of a collaboration project, so if you will let me...I WANT IN.



None.

May 23 2010, 8:05 pm Jack Post #4

>be faceless void >mfw I have no face

Quote from name:JB4times4
Quote from Jack
I'm gonna go try get a team together for Temple siege now...RAGE.
I've always wanted to be a part of a collaboration project, so if you will let me...I WANT IN.
TS was always UnholyUrine's map, so I'll ask him if he wants in. If he wants to run the project, then you'll have to ask him. If he lets me run it, then you're in :D



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 23 2010, 8:07 pm LooKe Post #5



Yay! Let's show the world what staredit is all about!



None.

May 23 2010, 8:19 pm DevliN Post #6

Woah

Quote from name:Artanis186
\We need AoS, not DotA.
I agree. AoS came from SC so it's only appropriate that it be in SC2.



:devlin: Currently Working On: :devlin:
Myself

May 23 2010, 8:21 pm Jack Post #7

>be faceless void >mfw I have no face

AoS sorta sucked, and has no current popularity, which is why I suggested making Temple Siege. It's still a starcraft map, it's popular, balanced(mostly) and the original makers are still around.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 23 2010, 8:26 pm DevliN Post #8

Woah

True, but it can be remade and all. :P



:devlin: Currently Working On: :devlin:
Myself

May 23 2010, 8:30 pm 13Stallion Post #9



I wouldn't mind seeing a DOTA based SC2 map, but the fact that their aiming for an exact conversion just makes me fucking sick.... I mean at least pick a different name, besides the "sentinel" and "scourge" don't even fucking exist in SC2 >_<. I suppose they are going to be importing WC3 Models as well? and remaking all of the heroes? Just lame and unoriginal.

If anything I would have to say that I would love to see a proper Custom Hero Wars map in SC2. With the new game engine a CHW map would have so many possibilities.



None.

May 23 2010, 8:42 pm stickynote Post #10



I think you should make Aeon of Strife, as a war amongst the various pre-Khala protoss tribes. And maybe you could have 4 lanes, like the original AOS. And ambushes and all that good stuff. Add spells. Don't make it completely like the original.

EDIT: And utilize the massive number of available players to your advantage.



None.

May 23 2010, 8:47 pm Jack Post #11

>be faceless void >mfw I have no face

Quote from stickynote
I think you should make Aeon of Strife, as a war amongst the various pre-Khala protoss tribes. And maybe you could have 4 lanes, like the original AOS. And ambushes and all that good stuff. Add spells. Don't make it completely like the original.

EDIT: And utilize the massive number of available players to your advantage.
Lemme make it clear that I don't want to make AoS, I want to make TS. If others want to get togethier and make AoS, that's fine, but I personally want to work with UU, flashbeer, CAFG, and others on TS.

It'll probably become 5v5, with game modes like 8v8 avaliable later.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 23 2010, 8:48 pm stickynote Post #12



I think it would be better if you broke away from DotA's 5v5 and made it 6v6 or even 8v8 as you said, and then allow the host to "close" a lane so that nothing spawns there.



None.

May 23 2010, 8:53 pm Jack Post #13

>be faceless void >mfw I have no face

There could always be multiple maps designed for different numbers of players, e.g. a two-lane map for 2v2, 3v3, 4v4. 3 lanes for 5v5 and 6v6, and maybe a 4lane for epic 7's and 8's.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 23 2010, 9:46 pm LooKe Post #14



Quote from Jack
There could always be multiple maps designed for different numbers of players, e.g. a two-lane map for 2v2, 3v3, 4v4. 3 lanes for 5v5 and 6v6, and maybe a 4lane for epic 7's and 8's.
Lets just do an 8 lane one, and do 16 player maps! ;)



None.

May 23 2010, 11:02 pm Jack Post #15

>be faceless void >mfw I have no face

Quote from name:JB4times4
Quote from Jack
There could always be multiple maps designed for different numbers of players, e.g. a two-lane map for 2v2, 3v3, 4v4. 3 lanes for 5v5 and 6v6, and maybe a 4lane for epic 7's and 8's.
Lets just do an 8 lane one, and do 16 player maps! ;)
:P maybe for lulz, but not straight away. UU and flash sound positive about getting a team together for TS2 but it won't be released for a while; we want to get used to the editor and release a high-quality map.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 23 2010, 11:15 pm LooKe Post #16



Quote from Jack
Quote from name:JB4times4
Quote from Jack
There could always be multiple maps designed for different numbers of players, e.g. a two-lane map for 2v2, 3v3, 4v4. 3 lanes for 5v5 and 6v6, and maybe a 4lane for epic 7's and 8's.
Lets just do an 8 lane one, and do 16 player maps! ;)
:P maybe for lulz, but not straight away. UU and flash sound positive about getting a team together for TS2 but it won't be released for a while; we want to get used to the editor and release a high-quality map.

Then we should start by making concept maps, and learning how they work. Then we can work on each individual thing seperately, and slowly increase the effectiveness of our programming. Then we can merge them all over time, and get a fully working game. At least that way we have something to work on!
Oh and using google wave, we can upload them all into a collaboration project so we can see what everyone is working on, and it will be awesome!!



None.

May 25 2010, 1:28 am TheLifelessOne Post #17



Quote from 13Stallion
I wouldn't mind seeing a DOTA based SC2 map, but the fact that their aiming for an exact conversion just makes me fucking sick.... I mean at least pick a different name, besides the "sentinel" and "scourge" don't even fucking exist in SC2 >_<. I suppose they are going to be importing WC3 Models as well? and remaking all of the heroes? Just lame and unoriginal.

If anything I would have to say that I would love to see a proper Custom Hero Wars map in SC2. With the new game engine a CHW map would have so many possibilities.

Personally, I'd love to see DotA wiped off the entire face of the planet.
Oh, better yet, to have it never existed in the first place.

But I know that won't happen, so I'll settle for SC2 not being dominated by DotA clones.



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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