Staredit Network > Forums > SC2 General Discussion > Topic: JB4's Tutorials
JB4's Tutorials
May 21 2010, 2:45 am
By: LooKe  

May 21 2010, 2:45 am LooKe Post #1



download videos and maps here

http://www.youtube.com/watch?v=gNyivTr2YQ8

Trigger Debugging

http://www.youtube.com/watch?v=Ak0Ew1ts0MM

WASD Part 1 The Basics


http://www.youtube.com/watch?v=8FunxzGoLds

Duplicating a Zerg Unit

Planned Tutorials:
  • Custom camera
  • Advanced WASD control
  • Heroes
  • Experience
  • Making sub menus via a builders build menu
  • Jumping


Post has been edited 7 time(s), last time on May 27 2010, 3:25 am by JB4times4.



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May 22 2010, 8:24 am Devourer Post #2

Hello

Nice one :)
Planning on making further ones?



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May 22 2010, 8:43 am EzTerix Post #3



oh my you actually used the intro :D



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May 22 2010, 7:09 pm LooKe Post #4



Yep, I'm helping Jack with his tutorial requests.



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May 26 2010, 10:34 am LooKe Post #5



Added a new tutorial, check it out!



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May 26 2010, 5:00 pm payne Post #6

:payne:

Quote from name:JB4times4
Added a new tutorial, check it out!
I though it'd be about the duplication of burrowed units ;o



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May 26 2010, 6:22 pm Tempz Post #7



mmk here some ideas

- Making sub menus via a builders build menu
- Making custom ui
- Jumping
ect



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May 26 2010, 6:34 pm LooKe Post #8



Quote from payne
Quote from name:JB4times4
Added a new tutorial, check it out!
I though it'd be about the duplication of burrowed units ;o

That will be coming soon.
I edited my top post with planned tutorials.

Quote from Tempz
mmk here some ideas

- Making sub menus via a builders build menu
- Making custom ui
- Jumping
ect
Will do one for the sub menus
Good custom UI tutorial here: http://www.staredit.net/topic/11208/#230888
explain the jumping one



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May 27 2010, 3:31 am LooKe Post #9



Added a zerg unit tutorial.



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May 27 2010, 6:44 pm payne Post #10

:payne:

Quote from name:JB4times4
Added a zerg unit tutorial.
<3 +1

EDIT: There are things you must change...
At start, you say you're going to teach us how to duplicate a "Zergling that can be burrowed" and like 5 seconds after, you say the tutorial will show how to duplicate an "Infestor" XD
Also, you really need to find a better recording program: we cannot read a single thing that is on your screen :(
Under 1080p, it stops at 1:41 and there's no way I can listen to it further on @.@
Also, you may want to mention why this required a tutorial and maybe test the map after doing what most of the people would do, mentioning it'll change the unit to its original format when they'll unburrow.

Post has been edited 1 time(s), last time on May 27 2010, 6:58 pm by payne.



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May 27 2010, 11:04 pm LooKe Post #11



I said, "In this tutorial I'm going to show you how to create a zerg unit that can be burrowed"
Anything under 1080 and it is below my screen resolution, the only thing I could do differently is have it follow my mouse or something.
And the video works fine for me after 1:41 I'm not sure what happened to yours.



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May 28 2010, 12:36 am Swampfox Post #12



Yea, the video works fine, but for realz, we need to be able to see some better resolution. It's very important for people to be able to see what you are clicking on and typing in.



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May 28 2010, 12:55 am LooKe Post #13



Ya, I can't figure out why it isn't I've got the settings pretty high in camstudio.



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May 28 2010, 1:00 am Jack Post #14

>be faceless void >mfw I have no face

You want to maybe edit it with wax, like how the guy from tinkernut demonstrates. I'll post the link when I find it, it should be on http://www.tinkernut.com somewhere.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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